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✓ VerifiedGameplay & overhauls

EpicGuard

by 4drian3d · for Minecraft

Bot protection system for Minecraft servers and proxies

17KDownloads
13 mo agoLast updated
GPL-3.0-or-laterLicense
Folia · Paper +3Loaders

About EpicGuard

From Modrinth

Bot protection system for Minecraft servers and proxies

🛡 EpicGuard

GitHub stars GitHub forks GitHub issues GitHub license Java CI

A simple AntiBot plugin for newest Minecraft versions.

✅ Supported platforms / Latest release requirements

✨ Features

  • A total of 8 configurable antibot checks:
  • Geographical check - country/city blacklist or whitelist.
  • VPN/Proxy check - configurable services and caching.
  • Nickname check - block certain nickname patterns using regex.
  • Reconnect check - require re-joining the server with an identical pair of address and nickname.
  • Server list check - require pinging the server before connecting (adding it to the server list).
  • Settings check - make sure that player sends a settings packet after joining (vanilla client behaviour).
  • Lockdown - temporarily block incoming connections if there are too many of them.
  • Name similarity check (BETA)
  • Account limit.
  • SQLite/MySQL support.
  • Live actionbar statistics.
  • Automatic whitelisting.
  • Console filter.

📚 Commands & Permissions

To be able to use commands, give yourself the epicguard.admin permission. On different platforms there are additional aliases available, such as /guardvelocity or /epicguardpaper

| Command | Description | |----------------------------------------------|------------------------------------------------------------------------| | /guard help | Displays all available commands. | | /guard reload | Reloads config and messages. | | /guard whitelist <add/remove> <nick/address> | Whitelist/unwhitelist an address or nickname. | | /guard blacklist <add/remove> <nick/address> | Blacklist/unblacklist an address or nickname. | | /guard analyze <nick/address> | Displays detailed information about the specified address or nickname. | | /guard status | Toggles live attack information on actionbar. | | /guard save | Forces save to the database. |

🔧 Using EpicGuard API in your project:

The api is not very advanced, and there is not much you can do with it for now.

Gradle (Kotlin)

repositories {
    // Snapshots
    maven("https://s01.oss.sonatype.org/content/repositories/snapshots/")
    // Releases
    mavenCentral()
}
dependencies {
    compileOnly("com.github.4drian3d:epicguard-api:[VERSION HERE]")
}

Gradle (Groovy)
repositories {
    maven {
      url = 'https://s01.oss.sonatype.org/content/repositories/snapshots/'
    }
  mavenCentral()
}
dependencies {
    compileOnly 'com.github.4drian3d:epicguard-api:[VERSION OR COMMIT ID HERE]'
}

Maven
  <repositories>
    <!-- Only for Snapshots-->
    <repository>
      <id>sonatype-oss-snapshots1</id>
      <url>https://s01.oss.sonatype.org/content/repositories/snapshots/</url>
    </repository>
  </repositories>
  <dependencies>
      <dependency>
         <groupId>com.github.4drian3d</groupId>
         <artifactId>epicguard-api</artifactId>
         <version>[VERSION HERE]</version>
         <scope>provided</scope>
     </dependency>
  </dependencies>

Using the API Make sure that EpicGuard is fully loaded before your plugin.

Click to see the API class

// Importing the API class.
import me.xneox.epicguard.core.EpicGuardAPI;
import me.xneox.epicguard.core.manager.AttackManager;
public class EpicGuardAPIExample {
  // Accessing the EpicGuardAPI instance.
  EpicGuardAPI api = EpicGuardAPI.INSTANCE;
  // Obtaining the AttackManager instance:
  AttackManager attackManager = api.attackManager();
  // Checking if server is under attack.
  boolean isUnderAttack = attackManager.isUnderAttack();
  // checking current connections per second.
  int cps = attackManager.connectionCounter();
  
  // Checking user's country:
  String countryId = api.geoManager().countryCode("127.0.0.1");
}

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 76 Minecraft versions, the newest being 1.21.8.

Loaders

Runs on Folia, Paper, Purpur, Velocity and Waterfall.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists EpicGuard as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FoliaPaperPurpurVelocityWaterfall
Runs on
Serverrequired on the server
Game versions
1.21.8 and 75 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓Author4drian3d, as published on Modrinth
  • ✓LicenseGPL-3.0-or-laterFree

EpicGuard, answered

Generated from the mod’s own source data.

Do my players need to install EpicGuard?

Modrinth lists EpicGuard as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Folia, Paper, Purpur, Velocity and Waterfall.

Is it free?

Yes. EpicGuard is free to download from Modrinth. Its license is GPL-3.0-or-later.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run EpicGuard on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add EpicGuard in one click.