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EventJS

by ZZZank · for Minecraft

Sided reloadable native event for KubeJS

38KDownloads
16 mo agoLast updated
GPL-3.0-or-laterLicense
ForgeLoaders

About EventJS

From Modrinth

Sided reloadable native event for KubeJS

EventJS

is a KubeJS addon that adds reloadable native events for KubeJS.

With EventJS, you can

  • refresh your native event listeners without restarting the whole game or store the handler within a global['someId'], which is both simpler and more performant.
  • add/remove native event listeners as you like without relaunching, which was impossible in KubeJS for 1.16-1.20
  • prevent your game from crashing if something goes wrong in your native event listener
  • add event listener only in server/client side

Usage

By default, EventJS will replace the original native event listening method to make it reloadable. So you actually don't need to learn anything new in order to use EventJS, just install it and you Forge event listening is reloadable now.

But, if you're looking for some more dynamic and well-defined event listending, you can use NativeEvents.onEvent(...), and NativeEvents.onGenericEvent(...) for generic event listening.

NativeEvents will be avaliable for all 3 script types (client/server/startup), so you can perform sided event listening, that is, for example, listen to client-only event in client_scripts, then this event listening will not happen on server side.

Syntax (v1.0.0~1.3.0)

NativeEvents.onEvent(eventType, handler)
NativeEvents.onEvent(priority, receiveCancelled, eventType, handler)
NativeEvents.onGenericEvent(genericClassFilter, eventType, handler)
NativeEvents.onGenericEvent(genericClassFilter, priority, receiveCancelled, eventType, handler)

The handler in JS side, is a callback that receives the event, for example: (event) => {...}

The eventType and genericClassType is something that can represent a class, like a string that holds the event class name, or the event class itself loaded by java(...) or Java.loadClass(...).

let handler: (event: AnyForgeEvent) => void
let eventType: string | Class
let genericClassFilter: string | Class
let priority: $EventPriority | "highest" | "high" | "normal" | "low" | "lowest"
let receiveCancelled: boolean

Changes in 1.4.0

In EventJS 1.4.0, in order to support ProbeJS Legacy out of the box, the eventType and genericClassFilter will only actively support Class loaded via java(...) (1.16.5) or Java.loadClass(...) (1.20.1).

let eventType: Class
let genericClassFilter: Class

Supported Version

1.0.0: 1.16.5

1.1.0: 1.16.5, 1.20.1

1.2.0: all major version between 1.16 and 1.20

Do You Know That

The reason why I make this mod is that KubeJS is absurdly slow in implementing similar features. They added native event listener reloading only after KubeJS updated to 1.21, leaving all versions between 1.16~1.20 behind.

KubeJS for 1.21+ also contains support for native event listener reloading, using the same name NativeEvents, but its implementation is not the same as EventJS, so please dont make assumptions when interacting EventJS internals via Java.

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.20.1.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists EventJS as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.20.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorZZZank, as published on Modrinth
  • ✓LicenseGPL-3.0-or-laterFree

EventJS, answered

Generated from the mod’s own source data.

Do my players need to install EventJS?

Modrinth lists EventJS as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. EventJS is free to download from Modrinth. Its license is GPL-3.0-or-later.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run EventJS on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add EventJS in one click.