About Geographicraft
From ModrinthClimate control allows you control climate zones, ocean sizes, biome frequencies, and continent sizes. Make Minecraft worlds into Yourcraft worlds!
Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Restore true oceans to 1.7+, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
Make climate bands to mimic an earthlike world.
Set initial spawn area to any land area anywhere.
Increase sub-biome variety in vanilla biomes.
Link to more detailed discussion of landmass control towards the bottom of the MC Forum Thread. I am also journaling a world to show the combination of RTG and the new Geographicraft version here.
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.12.2.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Geographicraft as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.12.2 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorZeno410, as published on Modrinth
- ✓LicenseLGPL-3.0-or-laterFree










