About Hardcore Survival
From ModrinthA difficulty-increasing, survival-oriented mod that delivers incredibly realistic and tough survival experiences with sophisticated gameplay conversion.
Rain's Hardcore Survival
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The hardcore survival mod is an unprecedented, difficulty-increasing, survival-oriented mod in the MC modding history. It delivers an incredibly realistic and challenging survival experience with more sophisticated gameplay conversion.
It is a combination of
- Conversion of gameplay
- Elements inspired by MC mods like MITE, BTW, TFC, TAN, and Enviromine.
- Mechanics borrowed from hardcore survival games: Don't Starve, Project Zomboid, Cataclysm: Dark Days Ahead, and more
- Survival elements: thirst, temperature, medicine, stamina, sanity, nutrition, etc.
- Personal inspirations: stone tools, boss challenges, and rogue-like/adventure elements
Author's Note
"Not to be missed for difficulty lovers, hardcore players and survival enthusiasts!"
DISCLAIMER
- The mod is currently UNFINISHED, but it has reached a fully playable level. Please understand that it requires further enrichment and polishing.
- People with cardiovascular or cerebrovascular diseases, epilepsy, and other conditions that make them unsuitable for intense gaming experiences should NOT play, otherwise the consequences will be at their own risk!
Development plan
As it stands, the finished modules is only about 30% of what the authors expected it to be, and further works are needed.
Click here to view the mind map
Survival Mechanisms Overhaul
Health & First Aid 
- The recovery is quite slow and requires specific items to expedite it.
- Your initial max health is 12 points (6 hearts), and it can be increased by leveling up.
- Each death reduces maximum health by 10% (up to -70%), which can be restored using a golden apple or selaginella.
- Debuffs caused by being damaged: Injury, Pain, Bleeding, Fracture
Thirst 
- Players cannot live without drinking water.
- Drinking raw water can lead to diarrhea and parasite infections, so it's advisable to boil it.
Temperature 
- Temperature is affected by the environment and players should be within the suitable temperature range.
- Ways to adjust body temperature (cope with extreme temperatures) :
- Wear specific clothing(e.g. wool clothes);
- Put heated or cooled hot water bags (similar to Don't Starve's thermal stones) in your inventory so that you won't get too cold or hot;
- Drink thermostatic potions.
Stamina 
- Activities like sprinting, attacking, and mining deplete stamina rapidly.
- Lack of stamina affects movement speed and combat abilities.
- With the strength effect, stamina will always be full.
Sanity 
- It can be interpreted as mental health.
- Exposure to darkness, lack of sunshine, combat with monsters, diseases, and unpalatable food can lower sanity.
- It can be restored by holding flowers, sleeping, or consuming enjoyable food.
- Low sanity leads to horrible hallucinations.
Nutrition 
Players must maintain a balanced diet, as excessive meat consumption can result in malnutrition, leading to slower health recovery and increased hunger rates.
Food Spoilage
- Food can now spoil, with different types having various expiration dates.
- Spoilage progresses through four stages: fresh, stale, spoiled, and rotten (which often turns into rot).
- Using an icebox or making jerky can extend food shelf life.
Wetness 
- The direct UI value display has been removed in the current version, replaced by a damp debuff.
- When players soaking in water or being rained on, the wetness will increase rapidly.
- Becoming wet causes players to catch cold easily and lower player's body temperature.
- Being near a heat source (e.g., fire, lava) helps with drying.
Mood
- Panic
- Witnessing monsters or being in dark environments increases panic.
- Panic reduces the player's attack accuracy (i.e. probability of attacking failure) , and a minimum of 5% and maximum of 15% attack weakening.
- As players level increases, they become less likely to get panicked.
- The panic effect can be temporarily removed with fearlessness herb.
- Hapiness
- Happiness is inversely related to sanity.
- Low sanity leads to decreased happiness, resulting in reduced healing and mining speeds.
Gameplay Conversion
> The conversion is similar to MITE (Minecraft is Too Easy)
Mining restrictions
- Most blocks, even dirt and gravel, cannot be destroyed with bare hands, necessitating tools for digging. Otherwise you will get hurt and find breaking them is nearly as impossible as bedrock!
- Only flowers, grass, sand, leaves and wool and so on can be destroyed directly.
- The majority of original wood and stone tool crafting has been abolished, while tools made of stone and flint have been added.
Stone Age 
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.20.1.
Loaders
Runs on Fabric and Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Hardcore Survival as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorFrozenRain, as published on Modrinth
- ✓LicenseMITFree










