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Hostile Humans

by Lowspot · for Minecraft

This mod adds intelligent hostile Humans with structures into your world!

17KDownloads
23d agoLast updated
LicenseRef-All-Rights-ReservedLicense
ForgeLoaders

About Hostile Humans

From Modrinth

This mod adds intelligent hostile Humans with structures into your world!

About:

This mod adds intelligent Humans with structures into your world that are hostile! The structures mostly consist of different homes of various sizes with hostile Human(s) inside but there is also a faction of Humans with their own structures under a sword banner, meant to be the Human version of pillagers.

Discord: https://discord.gg/fHWabgrbKc

Donate n0W oR eLsE: Patreon.com/PurpleKelix


About Humans:

Human Tier 1 Usually found in houses that randomly generate, a Tier 1 Human spawns with basic armor and weapons such as iron or worse.

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Human Tier 2 Usually found in structures under the sword banner or homes with good loot, Tier 2 Humans spawn with strong armor and weapons such as iron or better, sometimes enchanted.

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Roamer The Roamer has a rare chance to spawn during the day. They are hostile to all mobs, even other humans.

You may find a Roamer killing animals for food or appearing to head somewhere like an actual player. Their armor and weapons are completely random.

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Battle event There is a rare chance a battle will spawn nearby where a group of Humans will be fighting a group of pillagers or another group of Humans! (The size of the battles are random)

This event can be manually spawned with this command: "/summon hostile_humans:human_group"

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Advanced Ai: The Humans are very intelligent and can do almost anything a player can, like run and jump, do melee crits, use/throw potions, use Totems of Undying or Tridents, climb ladders, open iron doors and fence gates, heal themselves, return to their own home after a certain distance and alot more!

They also have realistic awareness. Unless already spotted by someone, Humans are only able to spot the player by looking directly at them and wont randomly detect the player from behind like a zombie.


Compatibility:

Simply install these mods and they will work with Hostile Humans!

CERBON's Better Totem Of Undying

Dungeon Mobs (Only partially, Redstone Golems have a chance to appear alongside pillagers in the Battle events)

Famers Delight

Immersive Armors

More Crafting Tables For Forge

Traveler's Backpack

Waystone

Quark

Villager Names


Updates Planned:

More things the Ai can do + two Human Bosses + Compatibility with "Enigmatic Legacy", "Epic Fight",

Public Source Code + Friendly human you can come across, speak with via different dialogue options and then hire/convince to join you.

Update mod to newer versions


Want your update idea added or things like below to be added? Donate! (Or you can just Donate just to help!)

-Some humans having passive tamed wolfs

-Raid system similar to pillager raids for villages

-Extremely rare robbery event where they try to rob ur home

-Corpse compatibility

-[Insert suggested feature here]


FAQ:

-The mod coder takes commissions:

https://www.fiverr.com/craft1x

(If no page for Minecraft mods is available, it means the coder already has too many orders and has temporarily disabled the page to prevent further orders)

-Is there a locate command? "/locate hostile_humans:" to find the structures.

-Is there a config? Yes! Please suggest ideas for config options if you feel like something crucial is missing.

-Will you do higher then 1.18.2? Look at the update list

-Will you Port to Fabric? If this mod becomes too popular, then I will port it to Frabic if possible but higher MC versions would be a priority so it is highly unlikely.

-Better Combat Compatibility? It is not possible because the animations in the Better Combat mod were made using Player animator, meaning these animations cant be attached to a mob. I would have to completely remake the animations to fake the compatibility. At that point I might as well just make my own animations that would fit my Humans better as they are a mob, not a player.

(Donate me money to help make this happen, my current budget cannot fit this idea without me removing something else really big planned or doing animations a few years later when everything else is done)

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.20.1.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Runs on your server

From source side support

Modrinth lists Hostile Humans as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.20.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorLowspot, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

Hostile Humans, answered

Generated from the mod’s own source data.

Do my players need to install Hostile Humans?

Modrinth lists Hostile Humans as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. Hostile Humans is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Hostile Humans on a Minecraft server.

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