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Hundred Years Warfare

by ydmsama · for Minecraft

NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.

171KDownloads
46d agoLast updated
LicenseRef-All-Rights-ReservedLicense
Fabric · Forge +1Loaders

About Hundred Years Warfare

From Modrinth

NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.

<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/np-P4x-ubjw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

Hundred Years Warfare

> Hundred Years Warfare aims to add civilizations and entirely new gameplay mechanics to Minecraft. The mod currently includes entity-focused content, including various units and siege weapons, recruitment and command systems, as well as worker gameplay reworked based on Ancient Warfare 2. The mod also adds support for other mods; see the Current Features section for details. Future plans include expanded structures, settlement management, RPG mechanics, and more.

Discord Patreon

✨ Current Features:

  1. In-game tutorial manual providing detailed instructions on controls and gameplay.
  1. Diverse unit types and behaviors, including arcing shot, cavalry charges, and siege weapons. Different unit types have counter relationships.
  1. Worker and workstation gameplay reworked based on Ancient Warfare 2, supporting various forms of resource production, item transport, crafting, storage, and more.
  1. Multiple soldier command methods: RTS mode, command wheel, and command staff. RTS mode supports hotkeys, formations, and shift commands.
  1. Relationship system supporting relationship management and team gameplay.
  1. Special compatibility and integration with other mods, only taking effect when the corresponding mods are installed. Currently supported mods include:
  • Better Combat
  • Epic Fight
  • Timeless and Classics Zero
  • Iron's Spells 'n Spellbooks
  • Freecam

⚠️ Important Notes:

  1. This mod does not specifically reference or recreate the English-French Hundred Years' War, but may include elements inspired by it and beyond. This means the content and settings may be fictional.
  1. This is not an RTS-focused mod, but rather a PvE-oriented combat/adventure mod similar to Ancient Warfare 2. The mod's goal is to add dynamically developing NPC factions and structures to the game, with extensive expansion of raid mechanics.
  1. Set a higher entity render distance such as 150% for the complete experience. It is recommended to play with the following optimization mods:

Client-side optimization:

  • Sodium for Fabric or Embeddium for Forge
  • EntityCulling
  • Accelerated Rendering and ImmediatelyFast

Server-side optimization:

  • Lithium for Fabric or Radium for Forge

Tip: If using shaders, you can disable entity shadow rendering for significant performance improvements.

📜 Mod Usage Terms:

> You may include this mod in modpacks as long as you credit the author and source, and do not profit from it. Commercial use or redistribution of this mod is prohibited. This mod is provided "as is," and the author is not responsible for any issues that may arise during use.

🙏 Special Thanks:

  1. Ancient Warfare 2 - the source of the worker and workstation gameplay, as well as one of the main inspirations for this mod. 📎 Project link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2
  1. The Freecam project - this mod's RTS mode is based on Freecam implementation.

📎 Project link: https://github.com/MinecraftFreecam/Freecam

  1. Age of Empires IV - provided inspiration and reference for siege engine designs.
  1. The map "Falcon's Rock" - used for promotional video creation.

📎 Link: https://www.planetminecraft.com/project/the-biggest-and-most-realisitic-medieval-world/

  1. Minecraft and the player community, as well as all supporters - you make all of this possible.

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Fabric, Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Libraries & compatibility

Foundations and fixes other mods build on. Usually installed because something else needs it.

Runs on your server

From source side support

Modrinth lists Hundred Years Warfare as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓Authorydmsama, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

Hundred Years Warfare, answered

Generated from the mod’s own source data.

Do my players need to install Hundred Years Warfare?

Modrinth lists Hundred Years Warfare as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric, Forge and NeoForge.

Is it free?

Yes. Hundred Years Warfare is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Hundred Years Warfare on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Hundred Years Warfare in one click.