About ItemPhysic Legacy Unofficial
From ModrinthA minecraft forge mod that adds some physic to thrown items.
ItemPhysic 1.7.10 Kotmatross fork
A minecraft forge mod that adds some physic to thrown items.
Original project
Dependencies:
- [1.2.8+]
- Unimixins
- [1.2.7-]
- CreativeCore GTNH version
Changes from the original version:
HRudyPlayZ:
- Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc.
- You can also invert this setting.
- Added some settings related to floating items list. You can choose which items will or will not float in liquids.
- You can also invert this setting.
- Made the config look better, with descriptions for each option.
- Added a fancy color format in the mod list.
My (Kotmatross):
- Fixed a bug where the item pickup panel wouldn't scale to fit the screen size
- Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs)
- Added OreDictionary support (you can add huge groups of items without adding each one separately)
- Added item metadata support (for greater accuracy)
- Added forge fluid system support (for floatList)
- Added default support for some vanilla items, as well as Thaumcraft and etfuturum
- Added patch for
OreDictionary.WILDCARD_VALUE
- Fully formatted README
- Fixed floating items spinning very fast when they reach the surface
- Fixed item despawn option not working
- Backported items slowing down in the cobweb
- Added a config option to disable "Power:" text above HUD && make "Power:" translatable
- Fixed item textures not being hidden if the item has a 3D model
- Fixed explosive/hydroactive hazards from hbm's ntm not working
- Added config option responsible for the resistance of items to cactus
- Added List of items that are explosion resistant
- Added List of items that are undestroyable
- Added List of items that are sulfuric acid-resistant (hbm's ntm)
- Fixed items spinning on Thaumcraft pedestals
- Fix items spinning on Mo' Creatures ants body
- Backported show tooltip option
- Backported igniting items
- Backported item fall sounds
Documentation on lists:
parameters:
| Parameter name | Type | Default | Example | |----------------|----------------------|--------------------|------------------------------------------------------------------------------------------------------------------------| | modid | String (abc) | - | minecraft / etfuturum / hbm / Thaumcraft | | itemname | String (abc) | - | stick / beetroot / item.part_generic / blockCustomOre | | metadata | Int (123) | 0 | 0 / 4 / 1 / 5 | | ignoremeta | Boolean (true/false) | false | true / false | | fluid | String (abc) | fluid.tile.water | if vanilla (water/lava) - fluid.tile.water fluid.tile.lava, else (thermal foundation, etc) - fluid.redstone, etc |
burnList:
Minimum syntax:
modid:itemname- Example:
minecraft:blaze_rod
Means that item "itemname" from "modid" will NOT burn in lava
Maximum syntax:
- 1)
modid:itemname:metadata - Example:
minecraft:golden_apple:1//enchanted
OR
- 2)
modid:itemname:ignoremeta - Example:
etfuturum:netherite_sword:true
Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava
With B:invertBurnList=true everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn
(it follows that absolutely all other items not on this list will NOT burn)
floatList:
Minimum syntax:
modid:itemname- Example:
minecraft:stick
Means that item "itemname" from "modid" will float in water
Maximum syntax:
- 1)
modid:itemname:metadata:fluids[]... - Example:
etfuturum:tipped_arrow:8227:fluid.tile.lava
OR
- 2)
modid:itemname:ignoremeta:fluids[]... - Example:
etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone
Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids[]"
With B:invertFloatList=true everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids.
(it follows that absolutely all other items not on this list WILL float in all fluids)
Note when specifying fluids: if it's vanilla water/lava, use fluid.tile.water or fluid.tile.lava. When specifying mod fluids, just use fluid.fluidname (without .tile)
ignitingItemsList:
Minimum syntax:
modidItem:itemname:modidBlock:blockname:chance- Example:
minecraft:torch:minecraft:fire:10
Means item "itemname" from "modidItem" will ignite block underneath it with the block "blockname" from "modidBlock" with a chance of "chance"
May be difficult to understand, but it's much simpler:
modidItem:itemname - an item from some mod. Let's call it "A"
modidBlock:blockname - a block from some mod. Let's call it "B"
chance - a number, from 1 to 100
So, if an item “A” falls to the ground, then with this chance it can replace the block in which it is located with a block “B” (the replacement can only occur if the item “A” is in an air or grass block)
Maximum syntax:
Highlights
From source dataGame versions
Built for Minecraft 1.7.10.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists ItemPhysic Legacy Unofficial as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.7.10
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorkotmatross28729, as published on Modrinth
- ✓LicenseGPL-3.0-or-laterFree










