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JasonConfig

by Corrinedev · for Minecraft

Simple config API that uses the JSON data structure

234KDownloads
16 mo agoLast updated
MITLicense
ForgeLoaders

About JasonConfig

From Modrinth

Simple config API that uses the JSON data structure

This is a LIBRARY mod, if you are a user just INSTALL it, do not read below!

For Developers ---

Adding the dependancy [ Just use CurseMaven, the repository for that is here, https://www.cursemaven.com/ Add the dependency using the snippet in the needed version in Files example (not the right mod) implementation "curse.maven:cloth-config-348521:5987045" ]

Pros and Cons vs Forge's config

-Pros ----------------------------------

Uses JSON instead of TOML, making it more reliable (For example, Forge Configs do not easily support empty lists and can break when using them) Compatible with reading and writing many more Java / Minecraft classes than Forge configs (For example, Vec3 cannot be written or read to a forge config, JasonConfig has no issues with it because of JSON objects) Simpler to write in code while still being similar to how you create Forge config classes (see below)

-Cons ----------------------------------

Slightly less user readable because its in JSON format Experimental, while I haven't found bugs yet I'm sure some will come, I'm only one guy after all

Example Config (Can also be found in the "api" package of the mod once you add it to your dependencies)

Everything you need in the "api" package is well documented and should be referred to

public class ExampleConfigClass {
    public static final Config EXAMPLE_CONFIG = new Config(MODID + "-example_config");

    public static final ConfigComment DEVCOMMENT
            = new ConfigComment("This file is only generated in a Dev environment", EXAMPLE_CONFIG);

    ///The following config values are called with the {<code>EXAMPLE_CONFIG</code>} Config passed in, this automatically adds it to the Config
    public static final ConfigValue<Float> EXAMPLE_FLOAT
            = new ConfigValue<>(10f, "exampleFloat", EXAMPLE_CONFIG, new TypeToken<Float>(){}.getType());
    ///Comments are placed in order of declaration, so this comment will be below {<code>EXAMPLE_FLOAT</code>} and above {<code>EXAMPLE_LIST</code>}
    public static final ConfigComment EXAMPLE_COMMENT
            = new ConfigComment("This is a list!", EXAMPLE_CONFIG);
    public static final ConfigValue<List<String>> EXAMPLE_LIST
            = new ConfigValue<>(List.of("value1", "value2", "value3", "value4"), "exampleList", EXAMPLE_CONFIG, new TypeToken<List<String>>(){}.getType());
    public static final ConfigComment VEC3_COMMENT
            = new ConfigComment("This is a Vec3! Many Java classes that don't work in Forge configs will work here!", EXAMPLE_CONFIG);
    public static final ConfigValue<List<Vec3>> EXAMPLE_VEC3
            = new ConfigValue<>(List.of(new Vec3(123,123,123), Vec3.ZERO), "exampleVec3", EXAMPLE_CONFIG, new TypeToken<List<Vec3>>(){}.getType());
    public static final ConfigComment CLASS_COMMENT
            = new ConfigComment("This is a newly created class, records are the best way to hold data like this", EXAMPLE_CONFIG);
    public static final ConfigValue<LinkedHashMap<String, Info>> EXAMPLE
            = new ConfigValue<>(new LinkedHashMap<>(Map.of("information", new Info(1.0f, false, 8))), "example", EXAMPLE_CONFIG, new TypeToken<LinkedHashMap<String, Info>>(){}.getType());

    ///This method must be called in your mod's Main class
    ///
    /// You will need to call the {<code>register()</code>} method on the {<code>Config</code>} you declared
    /// and add any {<code>ConfigValue<?></></code>} variables you created if you did not assign them in the constructor
    public static void init()/* This method can be called anything, init(), register(), etc*/ {
        EXAMPLE_CONFIG.register();

        ///EXAMPLES OF GRABBING VALUES
        //EXPLICIT (Very similar to Forge's Config)
    }

    public record Info(float f, boolean bool, int integer) { }
}

Highlights

From source data

Game versions

Supports 6 Minecraft versions, the newest being 1.20.6.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Libraries & compatibility

Foundations and fixes other mods build on. Usually installed because something else needs it.

Works on a server

From source side support

Modrinth lists server-side support for JasonConfig as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serveroptional on the server
Game versions
1.20.6 and 5 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorCorrinedev, as published on Modrinth
  • ✓LicenseMITFree

JasonConfig, answered

Generated from the mod’s own source data.

Do my players need to install JasonConfig?

Modrinth lists server-side support for JasonConfig as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

Forge.

Is it free?

Yes. JasonConfig is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run JasonConfig on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add JasonConfig in one click.