About Just Enough Guns New(unofficial port)
From ModrinthA fork from just enough guns. It can run on neoforge/fabric
Just Enough Guns New
A modern fork and unofficial port of the Forge 1.20.1 mod Just Enough Guns, bringing vanilla-styled firearms, hostile gunners, faction raids, vehicles, and late-game aerial threats to newer Minecraft versions.
Just Enough Guns New is based on the original Just Enough Guns project for Forge 1.20.1. This fork unofficially ports and continues that gameplay work on modern Fabric and NeoForge versions while keeping the Minecraft-friendly visual style. Weapons use survival crafting progression, magazines, attachments, recoil, spread, overheating, ammo HUD feedback, and server-side combat logic. The current 1.8.0 builds add SuperbWarfare-style special equipment — FPV drones, C4 / claymore / C4 vest, Javelin and Igla guided launchers, smoke denial, and vehicle missile lock UI — plus kill-credit fixes and a vehicle / missile / rocket combat balance pass across all four maintained loaders.
Screenshots
Highlights
- Broad firearm lineup: pistols, revolvers, rifles, SMGs, shotguns, machine guns, launchers, bows, flamethrower-style weapons, and special late-game guns.
- Survival progression: workbenches, ammo, magazines, attachments, skins, and repair items.
- Modern gun handling: left-click shooting, right-click aiming, magazine reloads, recoil, movement spread, dynamic crosshair expansion, hit markers, muzzle effects, and bullet trails.
- Animated gun inspection on the Y key for held animated guns.
- Extended magazine system: base, extended, and drum magazines for supported rifle, SMG, and shotgun reloads.
- Forge-style melee support: V-key gun melee, flashlight toggles, sword bayonet damage, and first-person melee or bayonet animations for animated guns.
- Walkürenritt vehicle warfare: assembled land vehicles, boats, aircraft, helicopters, fixed weapon platforms, vehicle inventories, repair tools, charging support, missiles, decoys, and dedicated vehicle HUDs.
- Special equipment: FPV drones with monitor control and kamikaze payload HUD, C4 (remote/detonator), claymore mines, C4 vest, C4 defuser, Javelin and Igla 9K38 lock-on launchers, smoke screens that deny missile locks, and vehicle missile lock frames with seek audio.
- Hostile gunner mobs: zombie-family, skeleton-family, piglin-family, pillager/vindicator, phantom, ghoul, and parched gunner variants, plus a configurable C4 vest bomber gunner variant.
- Faction encounters: patrols, faction omen flow, home-triggered raids, raid flares, boss bars, configurable raid waves, and faction-specific blueprint rewards.
- Terror Phantom content: rare sky threat, Bound Terror Phantom guardian variant, phantom gunner summons, configurable death explosions, and End Ship Armada structure encounters.
- Defensive gear: bulletproof helmets and vests, plus armored Joy Harness upgrades.
- Server configuration: tune gunners, raids, UI visibility, dynamic crosshair, hit feedback, Terror Phantom behavior, spread, explosions, vehicles, and other combat systems.
Latest Release Notes
Version 1.8.0 is the current release line. Interim local labels 1.8.1 / 1.8.2 were never separate public releases; their work is included here.
Highlights
- Special equipment — FPV drones with monitor control, C4 / claymore / C4 vest, C4 defuser, Javelin & Igla guided launchers, smoke denial, and vehicle missile lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player for advancements, loot, and boss kills (#10).
- Vehicle / missile / rocket balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers and tooltip fixes.
Added
- Ported SuperbWarfare-style special equipment: FPV drones, C4 (including remote/detonator), claymore mines, C4 vest, and C4 defuser.
- Added guided launchers Javelin and Igla 9K38 with lock-on fire, SW-aligned first-person poses/ADS, icons, root motion, and reload animations.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates.
- Added SW-style smoke screens that deny missile locks, denser smoke particles, and release audio.
- Added vehicle missile lock frames and seek audio for lockable targets.
- Soft-disabled natural Terror Phantom spawns by default.
Changed / Fixed
- Rebalanced guided missiles, anti-vehicle rockets, drone descent power, and vehicle state sync; only draw lock boxes for in-range LOS targets.
- Vehicle armor and HE modifiers use SW-style damage modifiers with strict type matching; guided missiles use direct hit + explosion falloff and ballistic AP.
- Rocket launcher: direct 150, blast 50, radius 11, AP 10; tooltips show real direct + blast + radius for rockets and guided launchers.
- Fixed drone FPV rubber-banding, seek frames due north, helicopter rotor spin-down after dismount, guided launcher fire/lock/ADS presentation, and special-equipment audio/HUD.
- Fixed kill credit for guns, missiles, grenades, and molotovs across advancements,
killed_by_playerloot, Free the End /MOB_KILLS, and multipart bosses. - Fixed stacked vehicle explosion modifiers and rocket/Javelin/Igla tooltip damage readouts.
Supported Versions
Highlights
From source dataGame versions
Supports 15 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists Just Enough Guns New(unofficial port) as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 14 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authormaoruiqa, as published on Modrinth
- ✓LicenseGPL-2.0-onlyFree










