About Late Game Golems
From ModrinthAllows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades.
major version update for \[NeoForge\]-_1.21.1_, \[Forge\]-_1.20.1_
Modpack policy: you can add this to modpacks.
Client Config
<pre>#Settings for Late Game Golem [upgraded_golem] #Display Death Message upgraded_golem_death_msg = false </pre>
Common Config
<pre>#Settings for Late Game Golem [upgraded_golem] #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_target_whitelist = ["modid", "modid:mobname"] #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_retaliate_whitelist = ["modid", "modid:mobname"] #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only. entity_target_blacklist = ["modid", "modid:mobname"] #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only. item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]
#Golem Stats [upgraded_golem.stats] #stat change will not apply to existing golems #Golem Health Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 health_multiplier = 1.0 #Golem Ranged Damage Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 ranged_damage_multiplier = 1.0 #Golem Melee Damage Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 melee_damage_multiplier = 1.0
#Behavior [upgraded_golem.behavior] #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems. #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting. all_monsters_target_golem = true #Golems can be angry at players. angry_at_player = false #Golem will target player that hurt golem's owner protect_owner = false #Only Golem's Owner can access its inventory owner_invetnory_lock = false </pre>
Upgrade iron golem into a Late Game Golem.
Upgrades include:
- Death Modules - which activate on golem's death.
- AI Chips - which change golem's behavior.
- Melee Weapons - golem can dual wield them.
- Special Weapons - Guns, Shields, Lanterns.
- Upgrade - Improves stats and provides abilities.
- Gems - additional stat improvements.


move control of entity in the Upgrade Painter Workshop UI.
- left click & drag to rotate entity,
- scroll wheel to zoom in and out.
- right click & drag to move entity position.
<iframe width="640" height="360" src="https://www.youtube.com/embed/noVlD4qZ9C8" title="Late Game Golems Showcase | Minecraft 1.20.1 & 1.21.1" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
Gems

Shields

Melees

Upgrades

Guns

Death Modules

AI Chips

Misc











