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Legendary Monsters Fix

by Pineapplebread3 · for Minecraft

Have you ever been frustrated by the various restrictive mechanics of bosses in the Legendary Monsters mod that you couldn't modify? Potion effects don't work on bosses?Damage cap per hit, making

82KDownloads
4 mo agoLast updated
MITLicense
ForgeLoaders

About Legendary Monsters Fix

From Modrinth

Have you ever been frustrated by the various restrictive mechanics of bosses in the Legendary Monsters mod that you couldn't modify? Potion effects don't work on bosses?Damage cap per hit, making

Short Description

LMfix is a Forge 1.20.1 compatibility and configuration mod for Legendary Monsters 2.1.15. It exposes boss defense mechanics through JSON config entries for easier modpack and server balancing.

Full Description

LMfix lets modpack authors and server owners configure many Legendary Monsters boss defense mechanics without editing Legendary Monsters itself. It can control potion effects, damage caps, projectile immunity, invulnerability frames, damage reduction, damage adaptation, natural healing, anti-cheese checks, return-to-spawn behavior, and phase reset behavior where those mechanics exist.

The default config is testing-friendly: major defensive mechanics are disabled and potion effects are allowed. Bosses can be configured individually through config/bossfix.json, which is generated after the game or server starts once.

Features Supports Legendary Monsters 2.1.15 Per-boss JSON configuration Potion effect control, including Cloud Golem tick-based buff clearing Per-hit damage cap toggle and value Anti-cheese distance check toggle Arrow and projectile immunity toggle Invulnerability frame toggle and tick duration Stage damage reduction, generic damage reduction, and damage adaptation controls Natural healing, return-to-spawn, and phase reset toggles Testing-friendly default config with major defensive mechanics disabled Requirements Minecraft 1.20.1 Forge 47+ Legendary Monsters 2.1.15

Guide

  1. Config File Location

LMfix automatically generates its config after the game or dedicated server starts successfully: config/bossfix.json The project root also includes two reference files: D:\BOSSfix\bossfix.example.json D:\BOSSfix\bossfix.no_defense.json Restart the game or server after editing the config. The file is loaded during startup.

  1. Basic Structure

bossfix.json has two top-level sections: { "global": {}, "bosses": {} } global is the fallback config. It is used when a boss has no explicit entry, or when a future Legendary Monsters update adds an unknown boss. bosses contains per-boss overrides. LMfix 1.0.3 supports boss-specific mechanic control through boss keys. Not every boss has every mechanic. Keeping a field for a boss that does not use that mechanic is harmless, but it will not create a new mechanic by itself.

  1. Supported Boss Keys

Use these keys inside bosses to control individual bosses: animated_boss animated_mini_boss cloud_golem possessed_paladin_boss new_possessed_paladin the_obliterator the_warped_one ancient_guardian annihilation_pursuer beheaded_knight endersent frostbitten_golem lava_eater overgrown_colossus posessed_paladin resurrected_knight shulker_mimic skeletosaurus withered_abomination animated_boss and animated_mini_boss are shared fallback entries for Legendary Monsters base classes and common logic. Keep them unless you know you do not need them.

  1. Field Reference

note: Human-readable note only. It does not affect gameplay. potionEffects: Allows or blocks boss potion effects. true allows effects, false blocks them. Tick-based effect clearing, such as Cloud Golem buff clearing, is also controlled by this setting. damageCapEnabled: Enables or disables the per-hit damage cap. false disables damage capping. damageCap: Per-hit damage limit. Only used when damageCapEnabled=true. antiCheeseEnabled: Enables or disables anti-cheese distance checks. antiCheeseDistance: Distance threshold for anti-cheese logic. Only used when antiCheeseEnabled=true. projectileImmunity: Enables or disables projectile immunity. Set this to false to allow arrows and other projectiles to deal damage. invulnerability: Enables or disables Legendary Monsters custom invulnerability frames or short invulnerability logic. invulnerabilityTicks: Invulnerability duration in ticks. 20 ticks = 1 second. Only used when invulnerability=true. damageReduction: Enables or disables staged, timed, or state-based damage reduction. damageReductionMultiplier: Damage multiplier for reduction logic. 0.5 means half damage, 1.0 means no reduction. Only used when damageReduction=true. damageAdaptation: Enables or disables damage adaptation. adaptationFactor: Strength of damage adaptation. Higher values make adaptation faster or stronger. Only used when damageAdaptation=true. phaseDamageReduction: Enables or disables phase-transition damage reduction. phaseDamageReductionMultiplier: Damage multiplier during phase-transition reduction. Only used when phaseDamageReduction=true. naturalHealing: Enables or disables out-of-combat natural healing. naturalHealingAmount: Healing amount per heal tick. Only used when naturalHealing=true. naturalHealingIntervalTicks: Healing interval in ticks. Only used when naturalHealing=true. returnToSpawn: Enables or disables returning, teleporting, or resetting position back to the spawn/arena point. resetPhases: Enables or disables phase reset after disengaging.

  1. Default Config

LMfix 1.0.3 defaults to a testing-friendly no-defense setup: { "potionEffects": true, "damageCapEnabled": false, "antiCheeseEnabled": false, "projectileImmunity": false, "invulnerability": false, "damageReduction": false, "damageAdaptation": false, "phaseDamageReduction": false, "naturalHealing": false, "returnToSpawn": false, "resetPhases": false } By default, bosses can receive potion effects, arrows can damage them, and damage caps, damage reduction, anti-cheese checks, invulnerability frames, natural healing, and return-to-spawn behavior are disabled.

  1. Common Examples

Disable defensive mechanics for every boss that does not have a specific override: { "global": { "potionEffects": true, "damageCapEnabled": false, "antiCheeseEnabled": false, "projectileImmunity": false, "invulnerability": false, "damageReduction": false, "damageAdaptation": false, "phaseDamageReduction": false, "naturalHealing": false, "returnToSpawn": false, "resetPhases": false } }

Read the full description on Modrinth →

Highlights

From source data

Game versions

Built for Minecraft 1.20.1.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Modrinth lists Legendary Monsters Fix as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.20.1

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorPineapplebread3, as published on Modrinth
  • ✓LicenseMITFree

Legendary Monsters Fix, answered

Generated from the mod’s own source data.

Do my players need to install Legendary Monsters Fix?

Modrinth lists Legendary Monsters Fix as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. Legendary Monsters Fix is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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