SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
✓ VerifiedEconomy & shops

MerchantJS

by MerrySnow · for Minecraft

This mod is an addon for KubeJS, expanding its functionality in the trading system.

30KDownloads
11 mo agoLast updated
GPL-3.0-onlyLicense
ForgeLoaders

About MerchantJS

From Modrinth

This mod is an addon for KubeJS, expanding its functionality in the trading system.

MerchantJS

This mod is an addon for KubeJS, expanding its functionality in the trading system.

Create Custom Trades Anywhere

This mod allows you to initiate trades anywhere — trade with pigs, with End Stone, with Enchanted Golden Apples, or even out of thin air!

// server_scripts
ItemEvents.entityInteracted(event => {
    // Check if the interacted entity is a pig
    if (event.getTarget().type === "minecraft:pig") {
        // Create a complete trade offer
        let offer0 = MerchantJSUtils.createMerchantOffer({
            buy: Item.of("minecraft:potato").toNBT(),
            buyB: Item.of("minecraft:bread").toNBT(),
            sell: Item.of("minecraft:stone").toNBT(),
            uses: 0,
            maxUses: 50,
            xp: 5,
            priceMultiplier: 0,
            demand: 0
        });
        // Create a simple trade offer
        let offer1 = MerchantJSUtils.createMerchantOffer({
            buy: Item.of("minecraft:beef").toNBT(),
            sell: Item.of("minecraft:egg").toNBT()
        });
        // Open a custom trading GUI with the given player, title, and offers
        MerchantJSUtils.openMerchant(
            event.player,
            Component.translatable("Little Piggy’s Cartoon House"),
            [offer0, offer1]
        );
    }
});

The above example lets players trade with pigs, with a fully customizable trading GUI!

And if you need deeper customization — read on.


Selective Trade Availability

Let’s first explain the meaning of each parameter:

let offer0 = MerchantJSUtils.createMerchantOffer({
    buy: Item.of("minecraft:potato").toNBT(), // Input item A (required)
    buyB: Item.of("minecraft:bread").toNBT(), // Input item B (optional, defaults to empty)
    sell: Item.of("minecraft:stone").toNBT(), // Output item (required)
    uses: 0, // Number of times used (optional, default 0)
    maxUses: 50, // Maximum uses (optional, default 99)
    xp: 5, // Experience reward (optional, default 0)
    priceMultiplier: 0, // Price fluctuation multiplier (optional, default 0)
    demand: 0 // Initial demand value (optional, default 0)
});

Setting maxUses to 0 will make the trade appear unavailable.

Now combine it with this event for dynamic trade control:

// client_scripts
MerchantEvents.switchTrade(event => {
    if (event.titleKey == "Little Piggy’s Cartoon House") {
        // Check if it’s the pig’s trading window (works with vanilla ones too!)
        if (event.getOffer().getMaxUses() == 0) {
            Client.player.tell("This trade is locked...");
        }
    }
});

With this, you can selectively enable or disable trades, which is perfect for stage-based gameplay or progression systems.


Vanilla Trade Compatibility

Vanilla trading already has many mechanics. MerchantJS mainly focuses on creating additional trades easily. For features like restocking, experience, demand, or price fluctuation — you’ll need to handle those yourself.

At minimum, you’ll need a place to store trade-related data (like inventory or stock info), since each call to openMerchant defines the offers anew.

Fortunately, KubeJS’s persistentData works great for this. Then, all that’s left is triggering data refresh when needed.

// server_scripts
MerchantEvents.afterTrade(event => {
    event.player.tell(`Thank you for purchasing ${event.getOffer().result.id}! Come again soon!`);
    event.player.addXP(event.getOffer().xp);
});

This event fires after any trade occurs — and works for vanilla trades too! If you want to trigger additional actions after trading, this is the place to do it.

As for restocking — just check the time interval whenever you open the trade window.


Future Plans

None for now — but feel free to make a wish!

Highlights

From source data

Game versions

Supports 6 Minecraft versions, the newest being 1.20.6.

Loaders

Runs on Forge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Economy & shops

Currencies, shops, trading and rewards.

Runs on your server

From source side support

Modrinth lists MerchantJS as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
Forge
Runs on
Serverrequired on the server
Game versions
1.20.6 and 5 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorMerrySnow, as published on Modrinth
  • ✓LicenseGPL-3.0-onlyFree

MerchantJS, answered

Generated from the mod’s own source data.

Do my players need to install MerchantJS?

Modrinth lists MerchantJS as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge.

Is it free?

Yes. MerchantJS is free to download from Modrinth. Its license is GPL-3.0-only.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run MerchantJS on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add MerchantJS in one click.