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MITE:Equilibrium

by Riz_0 · for Minecraft

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

56KDownloads
1d agoLast updated
MITLicense
Fabric · NeoForgeLoaders

About MITE:Equilibrium

From Modrinth

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

Mod Introduction

This mod uses Minecraft Fabric 1.21.1 as its framework, recreating most of the classic MITE-R196 settings while adding other details to improve the gameplay experience.

The mod offers a linear progression gameplay experience, with the goal of accessing the End. There are no excessive, frivolous details; there is more than one path to reach the objective. What you must do is carefully consider your current situation and make the right choices.

Standard playthrough length: 72 to 128 in-game days.

Standard Difficulty Rules Introduced Based on Minecraft 1.21.1

All basic rules have default configurations, serving as the standard difficulty reference. Players can also disable some rules in "More -> Game Rules" during world creation. The main content of these rules is as follows:

The player's crafting operation requires additional time (items are no longer retrieved instantly). Crafting advanced items (those containing materials like iron ingots and diamonds in the recipe) increases the time consumed.

A series of crafting benches are introduced. All crafting benches have a level tag, introducing a crafting level system.

The player's mining speed is greatly reduced.

A Bloodmoon Blight mechanic is introduced. The Bloodmoon is a special moon phase. Throughout the entire day of a Bloodmoon, Wheat, Carrots, Beetroots, Potatoes, and Onions (a new crop added by the mod) have a high chance of turning pale and diseased, eventually withering until they are destroyed.

Advanced Animal AI is introduced. The AI for cows, sheep, chickens, and pigs has been rewritten, adding numerous mechanics. These animals have faster movement speeds, receive panic alerts from others of their kind, and their escape pathfinding is more intelligent.

A player Malnutrition mechanic is introduced. When players lack vegetable and fruit intake for a long time, they enter a state of malnutrition, which reduces health regeneration speed while also causing significant and continuous hunger drain.

The teleport command can be used between players. Each teleport costs 500 experience points. This rule is disabled by default.

Villages will generate at more distant locations. After 10 in-game days, if the player has crafted any metal tool (typically a copper pickaxe), a village can attempt to generate in a suitable new chunk.

The daytime during a Bloodmoon is always a thunderstorm. A linked rule is introduced here, causing lightning to strike more frequently near the player.

Defeating the Ender Dragon once, without modifying any rules by default, unlocks certain buttons (such as entering a seed, enabling Creative mode, etc.).

Fixed Mechanics Affecting Player Attributes

Players start with only 6 health and 6 hunger points. The maximum increases to 20 points with experience levels.

Health regeneration from food is removed. The player naturally regenerates 1 health point every 960 ticks.

The player's block breaking and attack reach is significantly reduced, but some items or weapons can extend this distance. Sneaking can also extend it.

Most portable and functional blocks crafted by the player can be collected by hand.

Fixed Furnace Mechanics

Clay, Obsidian, and Netherrack furnaces are added. The higher the furnace tier, the faster its base burning speed.

The Clay Furnace cannot smelt ores; it can only be lit by flammable blocks, charcoal, etc.

The Cobblestone Furnace can smelt most ores but can only be lit by coal.

The Obsidian Furnace can produce higher temperatures, allowing it to smelt Mithril ore, but it can only be lit by a Lava Bucket.

The Netherrack Furnace can smelt Adamantium ore but can only be lit by Blaze Rods, which have the highest heat value.

Fixed Anvil Mechanics

Anvils have fixed durability values. The details are as follows (content from the update log):

An anvil starts with 64 durability points. Each use (including renaming) reduces it by one point.

Anvil durability is divided into three major stages: 43 <= i <= 64 is the fully intact state, 22 <= i <= 42 is the chipped state, 1 < i <= 21 is the damaged state. When i=0, the anvil is destroyed.

Every time an anvil is placed, or its durability value changes, a block update occurs at the anvil's coordinates to match the state corresponding to the durability value.

Anvils are responsible for durability, not appearance priority. Therefore, if a chipped or damaged anvil (from falling) is taken from Creative mode or collected, it will immediately update its appearance to the fully intact state upon placement, as its usage count is 0.

Unplaced anvils stack to 16 and have not had their durability initialized. Once placed, a durability bar is created for it. At this point, the anvil is treated as a special type of tool, and its maximum stack size is limited to 1.

When treated as a tool, the anvil normally incurs durability loss from breaking blocks.

Players can repair an anvil by holding Iron Blocks. Each Iron Block restores 24 anvil durability points. Therefore, if the anvil is already in the chipped or damaged stage, repairing it will inevitably cause its state to change.

If an anvil has no visible damage (i.e., its durability has not dropped below 42), it cannot be repaired by right-clicking it while holding an Iron Block. If repair is needed, the option is to combine two anvils in a crafting grid to merge their durability.

Fixed Save and Load (SL) Penalty and Respawn Mechanics

Every time a player enters the world, they are forced to lose 1 health point, and suffer short Slowness, Weakness, and Blindness effects.

Upon dying for the first time, the player retains all experience points and health, respawning at the world spawn point.

When the player is above level 5 and less than or equal to level 35, they lose all experience points above level 1 on death, but keep their items and respawn at the world spawn point.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Fabric and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists MITE:Equilibrium as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
FabricNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorRiz_0, as published on Modrinth
  • ✓LicenseMITFree

MITE:Equilibrium, answered

Generated from the mod’s own source data.

Do my players need to install MITE:Equilibrium?

Modrinth lists MITE:Equilibrium as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Fabric and NeoForge.

Is it free?

Yes. MITE:Equilibrium is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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