About MmdSkin
From ModrinthA mod that replaces Minecraft entity rendering with MMD models
MMD Skin - Bring MMD Models to Minecraft
MMD Skin is a Minecraft mod that allows you to replace the player skin with MMD (MikuMikuDance) models, complete with real-time physics simulation for hair, clothes, and accessories.
✨ Features
- PMX/PMD Model Support - Load and render MMD models in Minecraft
- VMD Animation Playback - Play skeletal and morph animations
- Real-time Physics - Hair, skirts, and accessories react naturally to movement
- GPU Skinning - High-performance vertex skinning via Compute Shader
- Toon Rendering - Cel-shading effects with customizable parameters
- Multi-layer Animation - Blend multiple animations simultaneously
- TouhouLittleMaid Integration - Apply MMD models to maids
📦 Installation
- Install Fabric Loader or Forge for Minecraft 1.20.1
- Download the mod
.jarfile and place it in.minecraft/mods/ - Launch the game - the mod will create the
3d-skinresource directory automatically - Add your own models and animations to the corresponding folders
📁 Directory Structure
The mod uses .minecraft/3d-skin/ as the resource root:
.minecraft/
└── 3d-skin/
├── EntityPlayer/ # Player models
│ ├── ModelA/ # Each subfolder = one model
│ │ ├── model.pmx # Model file (.pmx/.pmd)
│ │ ├── *.png # Textures
│ │ ├── dance.vmd # Model-specific animation (optional)
│ │ └── smile.vpd # Model-specific morph (optional)
│ └── ModelB/
│ └── ...
├── DefaultAnim/ # System preset animations
├── CustomAnim/ # User custom animations
├── DefaultMorph/ # System preset morphs
└── CustomMorph/ # User custom morphs
EntityPlayer/ - Player Models
Store your MMD models here. Each model must be in its own subfolder.
| File Type | Extension | Description | |-----------|-----------|-------------| | Model | .pmx / .pmd | Required, PMX takes priority | | Texture | .png / .jpg / .bmp / .tga | Referenced by model | | Animation | .vmd | Optional, model-specific | | Morph | .vpd | Optional, model-specific |
Model Detection Rules:
- Scans each subfolder for
.pmxor.pmdfiles - If multiple model files exist,
model.pmxormodel.pmdis prioritized - Otherwise, the first file alphabetically is selected
DefaultAnim/ - System Preset Animations
Contains built-in animations that map to player states:
| Animation | Trigger | |-----------|---------| | idle.vmd | Standing still | | walk.vmd | Walking | | sprint.vmd | Sprinting | | sneak.vmd | Sneaking | | swim.vmd | Swimming | | crawl.vmd | Crawling | | sleep.vmd | Sleeping | | die.vmd | Death | | elytraFly.vmd | Elytra flight | | onClimbable.vmd | Climbing (idle) | | onClimbableUp.vmd | Climbing up | | onClimbableDown.vmd | Climbing down | | onHorse.vmd | Riding | | swingLeft.vmd | Left hand swing | | swingRight.vmd | Right hand swing |
> You can replace these files to customize base animations.
CustomAnim/ - User Custom Animations
Place your .vmd animation files here. They can be triggered manually via the action wheel.
Animation Priority
When loading animations, the mod searches in this order:
- Model-specific folder (
EntityPlayer/ModelName/*.vmd) - Highest priority - Custom animation folder (
CustomAnim/*.vmd) - Default animation folder (
DefaultAnim/*.vmd) - Lowest priority
This allows you to create model-specific animations that override general ones.
🎮 Controls
Main Config Wheel (Hold Alt)
Hold Alt to open the main configuration wheel:
| Option | Function | |--------|----------| | 🎭 Model Switch | Open model selector to change player model | | 🎬 Action Select | Open action wheel to play custom animations | | 😊 Morph Select | Open morph wheel to apply expressions | | 👕 Material Control | Toggle visibility of model parts | | ⚙ Mod Settings | Open mod configuration screen |
Maid Config Wheel (Press B on maid)
If TouhouLittleMaid is installed, aim at a maid and press B to open maid-specific options.
> Tip: Keybinds can be customized in Options → Controls → MMD Skin category.
⚙ Settings
Access mod settings via the config wheel or Mod Menu. Available options:
Rendering
- OpenGL Lighting - Enable/disable lighting
- MMD Shader - Use MMD-style shading
Performance
- Model Pool Max - Maximum cached models (10-500)
- GPU Skinning - Use Compute Shader for vertex skinning (requires OpenGL 4.3+)
- GPU Morph - Use Compute Shader for morph calculations
- Max Bones - Maximum bone count (512-4096)
Toon Rendering
- Enable Toon - Enable cel-shading
- Toon Levels - Number of shade levels (2-5)
- Rim Light - Edge highlighting
- Shadow Color - Custom shadow tint
- Specular - Highlight settings
- Outline - Model outline (width & color)
> ⚠️ Note: Toon Rendering and GPU Skinning are currently incompatible with shader mods (Iris/Optifine). Disable these features when using shaders.
🔧 Tips
- Model not showing? Check that your model folder contains a valid
.pmxor.pmdfile - Textures missing? Ensure texture files are in the same folder as the model
- Animation not playing? Verify the
.vmdfile is compatible with your model's bone structure - Performance issues? Try enabling GPU features on older hardware
📝 Supported Formats
| Format | Extension | Description | |--------|-----------|-------------| | PMX | .pmx | MikuMikuDance model (recommended) | | PMD | .pmd | Legacy MMD model | | VMD | .vmd | MikuMikuDance motion data | | VPD | .vpd | Vocaloid Pose Data (morphs) |
💡 FAQ
Q: Can I use any MMD model? A: Most PMX/PMD models should work. Very high-poly models may impact performance.
Highlights
From source dataGame versions
Supports 5 Minecraft versions, the newest being 1.21.4.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists MmdSkin as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.4 and 4 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorshiroha, as published on Modrinth
- ✓LicenseMITFree










