About Multiplayer Bosses
From ModrinthA server-side mod that makes boss health and loot drops scales to player count.
A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Multiplayer Bosses as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorperl, as published on Modrinth
- ✓LicenseGPL-3.0-onlyFree









