About No See, No Tick
From ModrinthConfigurable performance mod that increases entity performance by stopping ticks based on distance
"No See, No Tick" is continuation of "It Shall Not Tick" by Gaz_ (MIT Licensed) which was abandoned
An alternative to "Does It Tick?" by TeamDeusVult for newer Minecraft versions.
Allows up to 4x performance increase in large modpacks by disabling entities' ticking that are too far away from the player, with a configurable distance and blacklist.
This mod uses the same configuration template as the "It Shall Not Tick" mod.

(Image credits from https://www.curseforge.com/minecraft/mc-mods/does-it-tick)
Highlights
From source dataGame versions
Supports 6 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogPerformance
Makes the game or server run faster or lighter without changing how it plays.
Runs on your server
From source side supportModrinth lists No See, No Tick as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 5 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authoraskaban23, as published on Modrinth
- ✓LicenseMITFree









