About PassiveMobs
From ModrinthMakes all mobs passive by default
Passive Mobs
Overly aggressive monsters getting you down? Just want some peace for once in your life? Let's all just calm down and relax, shall we?
Passive Mobs prevents hostile mobs from targeting and attacking, essentially turning all creatures in the game passive.
If you want certain mobs to be hostile again, you can tag them using the data pack tag system for entity types with the following tag:
1.20.6 and below: data/minecraft/tags/entity_types/immune_to_pacification.json
1.21 and above: data/c/tags/entity_type/immune_to_pacification.json
NOTE: This tag unfortunately does not work on entities that use the brain system (as the brain does not reference the entity, so I can't check for it)
Highlights
From source dataGame versions
Supports 30 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists PassiveMobs as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 29 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorTslat, as published on Modrinth
- ✓LicenseMITFree









