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Pathfinding Edition for MineColonies

by ARxyt · for Minecraft

Struggling with MineColonies’ AI? Install this addon to greatly improve your city-building experience!

35KDownloads
1d agoLast updated
GPL-3.0-onlyLicense
Forge · NeoForgeLoaders

About Pathfinding Edition for MineColonies

From Modrinth

Struggling with MineColonies’ AI? Install this addon to greatly improve your city-building experience!

title description
MC版本 版本 适配
MC版本 版本 适配

🚀 Pathfinding Edition for MineColonies

> Fix the frustration. Upgrade the intelligence. Take control of your colony.

Tired of citizens getting stuck on random blocks, ignoring your roads, taking absurd detours, or wasting half their day just trying to eat?

Pathfinding Edition for MineColonies is designed to solve exactly that.

This mod rebuilds and enhances core AI systems in MineColonies — making your citizens:

  • Think smarter 🧠
  • Move more efficiently 🏃
  • Work with fewer interruptions ⚙️

No more watching your colony fall apart because of bad pathfinding or broken AI logic.


For Blueprint Maker

Pathfinding Edition also changes how colony blueprints can be designed by giving builders more flexibility and better scaling options.

🛏️ More Flexible Housing Design

  • Residential buildings now support configurable bed capacity scaling.
  • At any building level, you can choose to provide 1~3 × building level beds (configurable to max 20 per level).
  • This allows blueprint designers to create more compact housing layouts or larger residential complexes depending on colony needs.

🔥 Smarter Smelter Blueprint Scaling

  • If designing blueprints specifically for this mod, consider increasing the number of furnaces in a maximum-level Smelter to around 10~30 furnaces.
  • Smelters now naturally scale their workforce with building level:
  • Level 1 → 1 worker
  • Level 3 → 2 workers
  • Level 5 → 3 workers

📦 Warehouse & Courier Optimization

  • Maximum-level Warehouses can reduce the number of built-in Courier Huts in their blueprint design.
  • Courier Huts also scale their workforce automatically:
  • Level 1 → 1 worker
  • Level 3 → 2 workers
  • Level 5 → 3 workers

> 🏰 _Design blueprints around a growing colony — not just a single building level._


🧠 What This Mod Actually Fixes

🧭 Pathfinding That Finally Makes Sense

  • Citizens prefer real roads and infrastructure instead of wandering aimlessly
  • Smarter handling of ladders, rails, stairs, and uneven terrain
  • Improved detour logic — they actually find entrances now
  • Reduced random jumping, falling, and getting stuck
  • Emergency handling: stuck citizens can recover, reroute, or teleport intelligently

> 💡 Build complex, multi-layer cities without watching your AI completely break.


🍽️ Eating AI That Doesn’t Waste Time

(Eat At Hut and Food Black List)

image
  • Citizens eat where it makes the most sense (inventory → workplace → restaurant)
  • Support for workplace eating to reduce unnecessary travel
  • Food blacklist system to control diet behavior
  • Smarter restaurant flow — you can prepare food in either workspace or restaurant
  • Hunger urgency = citizens will rush to eat when needed

> 🍱 Less walking. More working.


🚆 Rail & Transport That Actually Works

  • Citizens recognize broken or unpowered rails
  • Detector rails act like stations for clean dismounting
  • Minecart speed scales with skills(only for deliveryman), buffs, and tech
  • Smoother rail movement with fewer bugs and stalls

> 🛤️ Yes — building a subway system is finally worth it.


🛠️ Worker AI Overhaul

(Brand New Farming System) <iframe width="560" height="315" src="https://www.youtube.com/embed/ccj7mevy054" frameborder="0" allowfullscreen="allowfullscreen"></iframe><iframe width="560" height="315" src="https://www.youtube.com/embed/cZJQPaGBRbs" frameborder="0" allowfullscreen="allowfullscreen"></iframe>

  • Lumberjacks collect drops properly (even from leaves 🌿)
  • Farmers support crop rotation & modded crops

(Crop Rotation) image

  • Couriers handle multiple deliveries efficiently
  • Smelters work faster with parallel logic and better fuel usage
  • Builders, miners, and others behave more consistently and reliably
  • Animals no longer get out of their pens. Bees no longer get angry when harvest.

(Animal Penner)

> 🔧 Workers spend less time bugging out and more time doing their job.


Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

Modrinth lists Pathfinding Edition for MineColonies as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorARxyt, as published on Modrinth
  • ✓LicenseGPL-3.0-onlyFree

Pathfinding Edition for MineColonies, answered

Generated from the mod’s own source data.

Do my players need to install Pathfinding Edition for MineColonies?

Modrinth lists Pathfinding Edition for MineColonies as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Pathfinding Edition for MineColonies is free to download from Modrinth. Its license is GPL-3.0-only.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Pathfinding Edition for MineColonies on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Pathfinding Edition for MineColonies in one click.