About Peeping Angels
From ModrinthPeepers from Caverns & Chasms only move when their targets aren't looking, akin to Doctor Who's weeping angels.
Overview
This small mod tweaks Peepers from Caverns & Chasms such that they can only move while out of the target player's eyeline.
Config
You can alter the following:
- Threshold required for the peeper to count as being "looked at". By default, the peeper cannot move if present anywhere on the target player's screen.
- Maximum speed at which a peeper may move
- Peepers get faster while able to move. This determines the cap for that speed boost
- The unit by which a peeper increases its speed bonus
- Peepers are capable of moving faster while defusing (aka going from the verge of explosion to stable)
- Players may also configure the bonus provided by "blowing off steam" in this manner
- Quite frankly, this feature is very very subtle. To the point of being unnoticeable, even
Requires Caverns & Chasms and Blueprint.
Idea credit goes to NCP Bails. Thanks to Raspmary for idea outreach and the mod icon!
Feel free to direct any suggestions and bugs to the issue tracker!
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Peeping Angels as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authordavigj, as published on Modrinth
- ✓LicenseMITFree










