About PowerAE2CC Bridge
From ModrinthA fork of AE2CC Bridge that adds a simple peripheral block that may be used to access an Applied Energistics 2 ME system from ComputerCraft computers.
PowerAE2CC Bridge
PowerAE2CC Bridge is a fork of AE2CC Bridge that adds a simple peripheral block that may be used to access an Applied Energistics 2 ME system from ComputerCraft computers.
> Note: Currently, the peripheral only exposes a fairly small API. If you > find that functionality you need is missing, please file a feature request in > our issue tracker.
Block
The bridge block will use when connected to an Applied system 5 AE/t of power as well as consume a channel.
Peripheral API (Functions)
getAvailableObjects()
Returns a list of objects that are currently available in the ME system.
Returns
{ { type = string, id = string, displayName = string, amount = number }... }–
a table with a list of objects available in the ME system
getCraftableObjects()
Returns a list of objects that can be crafted by the ME system.
Returns
{ { type = string, id = string, displayName = string }... }– a table with
a list of objects that can be crafted by the ME system
getCraftingCPUs()
Returns a list of crafting CPUs available in the ME system.
Returns
{ cpu... }
where cpu is a table defined as follows:
| Key | Type | Description | |-------------------------|-----------|----------------------------------------------------------------------------------| | availableCoProcessors | number | The number of available co-processors. | | availableStorage | number | The amount of available crafting storage. | | selectionMode | string | The selection mode of the CPU. (Either ANY, MACHINE_ONLY, or PLAYER_ONLY.) | | jobStatus | string? | Information about the currently running job. | | name | string? | The custom name of the CPU. |
where jobStatus is a table defined as follows:
| Key | Type | Description | |------------------|-----------|-----------------------------------------------------------------------| | totalObjects | number | The total amount of objects that will be crafted during the job. | | craftedObjects | number | The amount of crafted objects. | | elapsedNanos | number | The time (in nanoseconds) that has elapsed since the job has started. | | systemID | string? | The ID given to the running job by the ME system. | | output | output | The job's output. |
where output is defined as follows:
| Key | Type | Description | |---------------|----------|----------------------------------| | amount | number | The number of requested objects. | | type | string | The type of the object. | | id | string | The ID of the object. | | displayName | string | The display name of the object. |
Remarks
For technical reasons, determining the systemID may fail in some cases. If this happens, the systemID is not included and an error is logged. If you are using up-to-date versions of AE2 and AE2CC Bridge, please make sure this issue is known in the issue tracker for your versions.
getIssuedCraftingJobs
Returns a list of unfinished crafting jobs issued by the peripheral.
Returns
{ { state = string, jobID = string, systemID = string? }... }– a table with
a list of objects for each unfinished job issued by the peripheral.
Remarks
For a job to be included in the output, its state must either be SCHEDULED or STARTED. If the job has started running, an additional systemID is field is included. This ID is the ID given to the running job by the ME system (opposed to the jobID which is local to a peripheral).
getAllCraftingRequests
Returns a list of all the currently being processed crafts by all crafting cpus
Returns
{ craftingRequest, ...}
where craftingRequest is a table with the following attributes
| Key | Type | Description | |---------------|-----------|------------------------------------------------------------------------| | amount | number | The amount of the item currently being crafted | | displayName | string | The display name of the item being crafted (AKA the in game item name) | | systemID | string | The id of the item being crafted (following minecraft's id system) |
Example:
{
{
amount = 1,
displayName = "Oak Planks",
systemID = "minecraft:oak_planks"
}
}
scheduleCrafting(type, id, amount)
Schedules a crafting job.
Parameters
type:string– the type of the object to craft ("fluid" or "item")id:string– the ID of the object to craftamount:number– the amount of the object to craft
Returns
string– a unique ID representing the crafting job
Remarks
> Note: This method is deliberately named scheduleCrafting as scheduling a > crafting job does not actually start a crafting process immediately. Instead, > the crafting job is started at some point in the future when the ME system is > ready.
To work with crafting jobs, it is necessary to understand their lifecycle.
flowchart LR
Scheduled --> Started
Started --> Done
Started --> Cancelled
Scheduled --> CancelledHighlights
From source dataGame versions
Built for Minecraft 1.20.1.
Loaders
Runs on Fabric and Quilt.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Runs on your server
From source side supportModrinth lists PowerAE2CC Bridge as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorLoboMetalurgico, as published on Modrinth
- ✓LicenseMITFree









