About Professor Porker's Legendary Dungeons
From ModrinthA mod for cobblemon that adds large dungeon-like structures inspired by iconic scenes from pokemon games, show, and movies.
This is an exploration themed mod (used to be a datapack) that adds massive dungeon structures that spawn in the world (similar to trial chambers) which are based on iconic landmarks / scenes from pokemon games / movies.
Currently, it’s centered around an exploration based progression system leading up to large dungeons housing legendary and mythical pokemon. For those of you who love a dungeon crawler playstyle with an emphasis on utilizing your pokemon to fight for your, then this is exactly what you’re looking for.
Progress through the iconic structures, fighting more challenging mobs as you approach the end, where you will likely face off against a high level legendary / mythical pokemon.
Dependencies:
This mod should be compatible with any version of cobblemon between 1.6 - before 1.8 . Just make sure the supporting mods you install are compatible with your current version of cobblemon.
- Cobblemon (obviously)
- Mega Showdown mod (can technically still play without it but I plan to rely on this much more in future updates)
- Simple TMs and TRs mod (will not be needed for 1.8)
- The fight or flight not strictly needed for 1.7 versions of cobblemon, however it’s still highly recommended.
- Cobblemon (obviously)
- Mega Showdown mod (can technically still play without it but I plan to rely on this much more in future updates)
- Simple TMs and TRs mod (will not be needed for 1.8)
- The fight or flight mod is no longer strictly needed since base cobblemon has implemented an aggression mechanic in 1.7, however without fight or flight, most enemy pokemon who were originally aggressive will now become neutral.
Social Media and Trailers:
Spoiler
YouTube:Trailer 1: <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/JNFc8y1LfwE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Discord:
Main Thread on the cobblemon server (check for updates / news): https://discord.com/channels/934267676354834442/1404255829053407325
Support Thread on cobblemon server (in case you have any questions / suggestions): https://discord.com/channels/934267676354834442/1404158979218608292
Gameplay Mechanics
Spoiler
While all structures in the game can be properly completed using normal methods, I wanted to add secrets / gimmicks throughout the datapack to reward players' knowledge and use of niche mechanics, as well as breathe life into certain mechanics that often get overlooked.
Hidden Rooms:
Spoiler
Most of the main dungeons will be littered with hidden rooms throughout the structure. They tend to always have a hidden lever somewhere marked with suspicious sand / gravel which opens a hidden entrance somewhere else in the area. Look for suspicious gravel to find where a hidden lever might be, then look for a light source to find the entrance that just opened up. Secret rooms often have higher quality loot, and safety from gimigoul chests, so you know if you found a hidden room full of treasure, you are not at risk of having a gimigoul ruin your shot at good gear. 
Archeology:
Spoiler
Normal archeology in minecraft sucks. Nobody uses it, and many people don't even know how it works. This is why I tried to incorporate it in a more interesting manner to enhance the gameplay of your playthrough. Not only are suspicious blocks used to mark hidden areas in certain structures, but they also have useful loot tables that reward players that take the time to investigate certain features. 
- Secret Marker:
These pieces are used to mark where hidden levers are. They have an extremely large loot table filled with lots of junk, but with the potential to find ridiculously rare resources like rare candies or ancient debris. The idea being that you always have a tiny chance to find something good. (Note that the chances of getting debris are so low that it would be faster to just mine it normally. This is only to provide an intense dopamine rush for that one guy who is lucky enough to get it)
- All Type Gems:
These suspicious blocks usually spawn in hidden treasure rooms in the form of suspicious sand. Once brushed, they have the the chance to provide any of the type gems available in the game, assisting players in whatever crafting recipes would need them.
- Agriculture:
These suspicious blocks are often decorating the main rooms of large structures from the datapack. Once brushed, their loot tables mostly contain seeds and agriculture items useful for players to find any missing crops they might be looking for, or to provide a solid start to whatever farm they may intend to start.
- Structure specific maps:
These blocks contain unique loot for whatever structure they are a part of, and often have the chance to provide an explorer map to one of the main dungeons. This is the main way for players to locate the large structures that make up the primary portion of this datapack. If you are excited to find something from this datapack, chances are, it can be located from one of the maps provided by these brushing sites.
Block Restrictions:
Spoiler
To keep gameplay interesting and encourage secrets, most of the large dungeons containing legendary pokemon also contain several guardian rooms that contain an elder guarding which prevents the player from breaking any blocks through mining fatigue.
Highlights
From source dataGame versions
Built for Minecraft 1.21.1.
Loaders
Runs on Data pack and Fabric.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Professor Porker's Legendary Dungeons as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Data packFabric
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorProffPorker, as published on Modrinth
- ✓LicenseMITFree










