About Quantified API
From ModrinthA high-performance API for Minecraft mods, built to handle tasks efficiently, reduce lag, use GPU acceleration, smart caching, and multithreading - keeping your game smooth and stable.
《▓ Quantified API ▓》
Quantified API, or QAPI, is a performance framework for mods that do a bit more than just slap random async onto everything and pray it doesn't implode xd
Its goal is pretty simple: stop mods from frying the main thread and provide one shared runtime that can properly manage CPU work, parallel tasks, caching, dependency graphs, and GPU acceleration without turning the game into a deadlock simulator.
《▒ Welcome to the New Generation ▒》
With the release of V2, Quantified API has been upgraded by a LOT.
The scheduler, CPU runtime, caching system, task graphs, GPU routing, compatibility layer, supported platforms, build system, and general API design have all been heavily improved or completely rebuilt.
Quantified API now also has full official documentation, covering everything from basic installation to advanced compute workloads, GPU routing, caching, migration, troubleshooting, and examples :DDD
《▒ What It Actually Does ▒》
- Proper async scheduling with worker lanes, workload routing, telemetry, and sane fallback behaviour
- Parallel execution for workloads that can be safely divided across multiple CPU threads
- Dependency-aware task graphs for workflows where jobs need to run in a specific order
- Backend-aware compute routing across CPU, Vulkan, and OpenCL
- Duplicate task suppression so repeated identical work can be merged instead of executed hundreds of times
- Advanced caching with memory, disk, persistence, expiration, compression, and refresh support
- Automatic mod registration through Fabric, Forge, and NeoForge metadata
- Live diagnostics through runtime telemetry and the Quantified webpanel
《▒ Vulkan and OpenCL Acceleration ▒》
Quantified API provides Vulkan compute acceleration that simply works without requiring users to manually configure a bunch of random settings first.
Vulkan is the preferred GPU backend, while OpenCL remains available as a compatibility and fallback option.
GPU acceleration isn't blindly used for every tiny task either. Quantified API considers the workload, runtime state, available hardware, and preferred backend before deciding where the work should run.
- Isolated Vulkan probing so broken drivers or loader issues don't instantly brick the game
- Deferred initialization so GPU startup doesn't fight with Minecraft while the game is still loading
- Cleaner runtime states so failed or half-initialized backends aren't treated as ready
- Automatic fallback routing from Vulkan to OpenCL and finally to CPU when needed
- Device selection and diagnostics through the Quantified webpanel
《▒ Faster Runtime ▒》
The runtime underneath Quantified API was heavily redesigned to reduce the amount of overhead added around the work mods actually want to execute.
- Lower overhead for tiny and unique tasks
- Much stronger duplicate burst suppression
- Cheaper parallel workload orchestration
- Massively faster execution for smaller task graphs
- Better handling of thread-safe and non-thread-safe workloads
- Improved persistent and asynchronous cache behaviour
Basically, it now spends a lot less time managing work and a lot more time actually doing it. Crazy idea, ik xd
《▒ Performance Improvements ▒》
Internal runtime benchmarks against the older v1.4.4 release showed major improvements across all tested workload types.
- Tiny unique task bursts: around
3.95xfaster - Duplicate task bursts: around
45.4xfaster - Small parallel workloads: around
5.54xfaster - Medium parallel workloads: around
9.16xfaster - Small DAG workloads: up to around
2952xfaster in the tested setup
Duplicate suppression also improved from 2048 real executions to only 1 real execution in the tested duplicate burst.
So yh, V2 wasn't exactly a small update :DDD
《▒ Quantified Webpanel ▒》
Quantified API includes a live webpanel so developers and users can see what the runtime is actually doing instead of blindly trusting the mysterious background threads.
Highlights
From source dataGame versions
Supports 26 Minecraft versions, the newest being 26.2.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Runs on your server
From source side supportModrinth lists Quantified API as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.2 and 25 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorAdmany, as published on Modrinth
- ✓LicenseLicenseRef-BRSSLA-V1.5Free
Quantified API, answered
Generated from the mod’s own source data.
Do my players need to install Quantified API?
Modrinth lists Quantified API as required on the server. Check its Modrinth page to see whether players need it too.
Which loaders does it support?
Fabric, Forge and NeoForge.
Is it free?
Yes. Quantified API is free to download from Modrinth. Its license is LicenseRef-BRSSLA-V1.5.
How do I add it to my Nxeon server?
Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

Run Quantified API on a Minecraft server.
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