About Rabbit Pathfinding Fixed
From ModrinthFixes rabbit pathfinding efficiently
Fixes rabbit pathfinding efficiently.
As of 1.21.1 there are multiple problems with rabbit pathfinding:
Basic pathfinding
- The calculation of the jump height/velocity is incorrect and poorly implemented.
This results in too small jumps for climbing over a block. - Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.
This behavior is caused by `RabbitMoveControl` which only sets the (horizontal) speed correctly during movement but not while jumping. - Rabbits are stuck / try to wander around forever.
- The root cause is that `
EntityNavigation` sets its timeouts based on movement speed.
If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal). - Rabbits only have a single goal when idle: `
WanderAround(Far). Most other entities also useLookAroundGoal`.
Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs. - `
RabbitMoveControl#tickconstantly updates the rabbits speed (RabbitEntity#setSpeed).<br/> While doing this it also indirectly executesmoveControl#moveTo` thus the rabbit always tries to reach it's last target even when it shouldn't do that.
> As of `1.21.4/24w46a` MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2).
> However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.
Eating carrot crops
- Rabbits can't reach the crops and always stop one block short of them.
This is due to selecting the incorrect distance from the crop block (it's `1but should be0`). - Rabbits eat the crop instantly even while still jumping and being in the air.
- The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of `
shouldContinueandisTargetPos` methods.
Other fixes
- The client-side rotation of Adults rabbit's head is most of the time slightly upwards - MC-306682 affects 26.1 or later
Detailed video comparisons are also available.
Highlights
From source dataGame versions
Supports 62 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Rabbit Pathfinding Fixed as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 61 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authorlitetex, as published on Modrinth
- ✓LicenseApache-2.0Free










