About RoadArchitect
From ModrinthTravel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.
<img alt="Latest release" src="https://img.shields.io/github/v/release/Shadscure/RoadArchitect?display_name=release&sort=semver&style=flat-square&color=00ae5d">
RoadArchitect
RoadArchitect is a mod that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network. Roads adapt their style to the biome, and the network is saved between game sessions.
> Wiki: RoadArchitect Wiki
✨ Features
- 🏘 Automatic detection of villages and other structures
- 🎨 Biome-aware road styles for better immersion
- 🧭 Smart pathfinding using A* with terrain caching
- 💾 Persistent network — roads remain between sessions
- 🔄 Fully automated, minimal setup
- 🧰 Configurable via Cloth Config (required on Fabric / Quilt / NeoForge)
- 🌐 Localization included: English, Russian, Ukrainian, Spanish, French, German, Chinese
- 🛰 Visual road-graph debugger with pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it (default hotkey H)
- 🗺 Terralith-ready — works out of the box with the Terralith world-generation datapack
🧩 Add-ons
- RoadArchitect Encounters: Modrinth / Curseforge / Github
📷 Screenshots
Plains (with lamp decorations)
Plains
Savanna
Desert
Forest
Cherry grove
Cherry grove (with lamp decorations)
Taiga
Swamp
Old growth spruce taiga
River
🗒️ Recent changes
v1.6.0 — performance improvements, biome styles, more flexible configuration
Highlights
- ⚡ Performance: significant speedup (up to ~2×) in structure scanning and pathfinding;
- 🌲 Route clearing: automatic removal of trees from the road corridor;
- 🎨 Biome styles: more default presets for vanilla biomes; broad coverage for
Biomes O' Plenty; - 🧰 Configuration:
- works across dimensions;
- road style customization;
- lamppost customization;
- road width customization;
- 🔧 Debugging: new “Debug & Diagnostics (Advanced)” tab in the config; outputs debug messages and pipeline profiler results;
- 🐞 Fixes: corrected translation keys for NeoForge.
Compatibility: no world reset required. Save format unchanged. Existing settings are preserved. Biomes O' Plenty support is optional and activates when the mod is present. The “Detailed debug logging” flag is off by default.
v1.5.0 — Smarter pathfinding, Terrain Analyzer (beta)
Highlights
Highlights
From source dataGame versions
Supports 12 Minecraft versions, the newest being 1.21.10.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists RoadArchitect as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.10 and 11 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Author0xCoDSnet, as published on Modrinth
- ✓LicenseApache-2.0Free










