About Spears, Axes, Swords, Shields, And Other Tools (SASSOT)
From ModrinthA vanilla-style mod that adds Spears, expands on Shields, and reworks melee combat & mining tools.
Welcome to Spears, Axes, Swords, Shields, And Other Tools!
This mod uses: [Fabric Mod Loader & Fabric API]
Now with options compatible with
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FOR BETTER COMBAT PLAYERS: To play with Better Combat, install the file named "sassot-(version number)+bettercombat".
For Worlds created before v1.1.3-1.20.1+bettercombat, the Better SASSOT Combat Data Pack should also be installed. This data pack is built-in during World creation since v1.1.3-1.20.1+bettercombat.
This mod reworks the mining progression chain, so it may lead to some unfamiliar mining requirements. If you'd like to not lose materials due to this change, please test out the mining requirements in a Test World, or check the mod source.
RECOMMENDED:
This mod was developed in conjunction with two of my other mods: Progressive Archery and Armor Restitched. They were developed to synergise with each other, so I highly recommend checking out those mods as well!
Spears, Axes, Swords, Shields, And Other Tools, i.e. SASSOT, is a mod that aims to extend on Minecraft's melee combat and mining tool mechanics, while maintaining the spirit and feel of the original game.
SASSOT:
- Introduces Spears, a new weapon with a chain of progression and custom enchantments.
- Introduces a progression chain, new mechanics, and new enchantments for Shields.
- Modifies Sword, Trident, and Axe mechanics for more dynamic melee combat.
- Adds buffs and quality of life adjustments for mining tools and melee weapons.
- Implements mob melee & spear combat to be overall more challenging.
- Adds new advancements.
Spears:
A brand new weapon, Spears are a long overdue addition to your arsenal.
They behave similarly to Tridents, as they can be used both as a melee weapon and as a ranged weapon. They follow a progression chain just like any other Sword or Axe, starting from Wood and ending in Netherite.
They are different from Swords or Axes, however, in the following ways:
- Extended Reach: Spears have an additional attack reach of one block when in the main hand.
- Medium Attack Speed: They have a recovery time longer than swords, but shorter than axes.
- Projectile: Just like a Trident, you can throw them as a ranged weapon. The attack damage is scaled by the speed at which it hits the target.
Spears also have the following custom Enchantments, alongside the existing combat and Trident Enchantments:
- Thrusting: increases attack speed & boosts attack damage when on the ground and neither sprinting not critically attacking. Increases chance of disabling Shields.
- Whirlwind: the Spear equivalent of Riptide, but can be used when not fully submerged in a fluid. Its player launch strength is increased per level. Whirlwind also deals damage to nearby entities that are also not submerged in fluids, the range and strength increasing per level and attack strength of the Spear. It deals extra damage when there is a Thunderstorm. When an entity is being snowed on, Whirlwind deals extra damage to it and may freeze it.
- Skewering: skewers the target entity to the Spear, holding it in the location of the Spear. The entity may free itself after a few seconds, but with some extra damage when doing so.
- Groundshaking: shakes the ground and sends tremors to nearby entities touching the ground or walls. Damage is scaled by Spear strength, speed upon impact, and distance from the Spear to the entity. It may also break blocks with weak blast resistance.
A special, rare polearm is also added: the Blazearm. It behaves similarly to Spears, but when hits a target, either as a melee or ranged weapon, it sets the target on fire for a few seconds. It also has its own set of custom Enchantments:
- Leaning: the Blazearm equivalent of Impaling, it deals extra +1 damage per level to fire resistant entities or entities on fire/in lava.
- Hacking: also an Axe Enchantment, it boosts attack speed and the amount of damage dealt when attacking while sprinting or critically. Increases chance of disabling Shields.
- Flare: the Blazearm equivalent of Riptide, but can be used when on fire, in lava, fire resistant, or next to a magma block. It too deals damage to nearby entities, but it also sets them on fire. Damage boosted if there is a Thunderstorm.
- Skewering can also be enchanted onto a Blazearm. Fire Aspect boosts the amount of time the hit entity is set on fire, and deals extra damage if the target is fire resistant. Blazes are immune to any special effects of the Blazearm.
Shields:
Shields are given a rework and extension to their mechanics. A progression chain is given to Shields, from Wood to Netherite.
You may either craft solid Shields out of the ingredient, or you may craft a Shield Framing Smithing Template, and frame your Wooden Shield with the ingredient using less of it.
Framed Shields are the cheaper option, at the cost of lesser durability and a higher chance to be disabled. However, Wooden and Framed Shields have the shortest recovery time once disabled.
Highlights
From source dataGame versions
Supports 7 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Fabric.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists Spears, Axes, Swords, Shields, And Other Tools (SASSOT) as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Fabric
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 6 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorSolipIngen, as published on Modrinth
- ✓LicenseMITFree










