About SimCity Expansion
From ModrinthBuilding expansion-pack manager for New-Simukraft-1.21.1
SimCity Expansion
Building expansion-pack manager for New-Simukraft-1.21.1
Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.
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Contents
- Overview
- Features
- Requirements and installation
- Opening the manager
- The manager
- Structure editor
- Capturing builds from the world
- Build packs
- Structure formats
- Directory layout
- Commands
- Documentation
- Building from source
- License
- Acknowledgements
Overview
SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.
Integration with SimuKraft is a pure file-system convention — the mod writes .sk and .nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no extra library, and the command interface runs on a dedicated server as well.
Features
- Three structure formats — vanilla
.nbt, Litematica.litematic(multi-region
auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's vanilla buildable format on install.
- Robust conversion — older structures are upgraded through the game DataFixer,
missing mod blocks are detected against the registry, and block-entity contents (chest inventories, signs, and so on) are preserved (entities are not).
- Litematica-style manager (open with
\) — file tree, fixed-width info panel,
material list, and layered previews: embedded thumbnail, real-block 3D scene, isometric voxel view, and top-down map.
- Full structure editor — place / break / pick / replace, brush painting, box
selection with fill / frame / hollow / expand, copy / cut / paste, rotate and mirror, symmetry axis, undo / redo, slice planes, and preset camera views; export to .litematic or save and install directly.
- Capture from the world — mark two corners in-game, capture the selection as a
blueprint, and optionally include block-entity contents.
- Zip pack ecosystem — manifest-tracked install / uninstall, one-click export of
installed buildings into a shareable pack, an optional pack icon and an index.json file manifest, and pass-through of SimuKraft native job/trade definitions (format v2).
- No hard dependencies — the manager runs on Minecraft's own GUI toolkit and SimuKraft
is integrated purely through the file system, so neither is a compile-time dependency.
- Server-friendly — the
/buildpackcommand (operator level 2, with tab-completion)
installs loose files and packs and captures regions on dedicated servers, reusing the same conversion pipeline as the GUI.
- Localised — English, Simplified Chinese, and Traditional Chinese; numbers, dates,
and file sizes are formatted per the active game language.
Requirements and installation
| Requirement | Version | | --- | --- | | Minecraft | 1.21.1 | | NeoForge | 21.1.233 or newer |
Place the jar in your mods/ folder — there are no other mod dependencies. The in-game manager works out of the box on a client; on a dedicated server the jar loads headless and exposes the /buildpack command.
Opening the manager
Press <kbd>\\</kbd> (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.
| Action | Default key | | --- | --- | | Open the build pack manager | <kbd>\\</kbd> | | Set world selection corner A | <kbd>[</kbd> | | Set world selection corner B | <kbd>]</kbd> | | Capture the selection as a blueprint | <kbd>'</kbd> | | Toggle "include block-entity contents" | unbound | | Clear the world selection | unbound |
The manager
The left panel has three tabs:
Highlights
From source dataGame versions
Supports 2 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists SimCity Expansion as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 1 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorCancriRecoleta, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree










