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SimCity Expansion

by CancriRecoleta · for Minecraft

Building expansion-pack manager for New-Simukraft-1.21.1

108KDownloads
3 mo agoLast updated
LicenseRef-All-Rights-ReservedLicense
Forge · NeoForgeLoaders

About SimCity Expansion

From Modrinth

Building expansion-pack manager for New-Simukraft-1.21.1

SimCity Expansion

Building expansion-pack manager for New-Simukraft-1.21.1

Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.


Made for NeoForge Available on CurseForge Available on Modrinth

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Minecraft NeoForge No dependencies Version License

Source


Contents

Overview

SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.

Integration with SimuKraft is a pure file-system convention — the mod writes .sk and .nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no extra library, and the command interface runs on a dedicated server as well.

Features

  • Three structure formats — vanilla .nbt, Litematica .litematic (multi-region

auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's vanilla buildable format on install.

  • Robust conversion — older structures are upgraded through the game DataFixer,

missing mod blocks are detected against the registry, and block-entity contents (chest inventories, signs, and so on) are preserved (entities are not).

  • Litematica-style manager (open with \) — file tree, fixed-width info panel,

material list, and layered previews: embedded thumbnail, real-block 3D scene, isometric voxel view, and top-down map.

  • Full structure editor — place / break / pick / replace, brush painting, box

selection with fill / frame / hollow / expand, copy / cut / paste, rotate and mirror, symmetry axis, undo / redo, slice planes, and preset camera views; export to .litematic or save and install directly.

  • Capture from the world — mark two corners in-game, capture the selection as a

blueprint, and optionally include block-entity contents.

  • Zip pack ecosystem — manifest-tracked install / uninstall, one-click export of

installed buildings into a shareable pack, an optional pack icon and an index.json file manifest, and pass-through of SimuKraft native job/trade definitions (format v2).

  • No hard dependencies — the manager runs on Minecraft's own GUI toolkit and SimuKraft

is integrated purely through the file system, so neither is a compile-time dependency.

  • Server-friendly — the /buildpack command (operator level 2, with tab-completion)

installs loose files and packs and captures regions on dedicated servers, reusing the same conversion pipeline as the GUI.

  • Localised — English, Simplified Chinese, and Traditional Chinese; numbers, dates,

and file sizes are formatted per the active game language.

Requirements and installation

| Requirement | Version | | --- | --- | | Minecraft | 1.21.1 | | NeoForge | 21.1.233 or newer |

Place the jar in your mods/ folder — there are no other mod dependencies. The in-game manager works out of the box on a client; on a dedicated server the jar loads headless and exposes the /buildpack command.

Opening the manager

Press <kbd>\\</kbd> (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.

| Action | Default key | | --- | --- | | Open the build pack manager | <kbd>\\</kbd> | | Set world selection corner A | <kbd>[</kbd> | | Set world selection corner B | <kbd>]</kbd> | | Capture the selection as a blueprint | <kbd>'</kbd> | | Toggle "include block-entity contents" | unbound | | Clear the world selection | unbound |

The manager

The left panel has three tabs:

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists SimCity Expansion as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorCancriRecoleta, as published on Modrinth
  • ✓LicenseLicenseRef-All-Rights-ReservedFree

SimCity Expansion, answered

Generated from the mod’s own source data.

Do my players need to install SimCity Expansion?

Modrinth lists SimCity Expansion as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. SimCity Expansion is free to download from Modrinth. Its license is LicenseRef-All-Rights-Reserved.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run SimCity Expansion on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add SimCity Expansion in one click.