About SlashBlade JS
From ModrinthAn mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
Slashblade JS
An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
What Can It Do?
Here's a ready-to-use example:
// priority: 0
/* Server Side */
// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state
SlashBladeJSEvents.powerBlade(event => {
let state = BladeState.of(event.blade)
let proudsoul = state.proudSoulCount
if (!event.isPowered() && proudsoul >= 10) {
state.setProudSoulCount(proudsoul - 10)
event.setPowered(true)
}
event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value
})
// A custom Slashblade recipe
ServerEvents.recipes(event => {
event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [
"ABA",
"CSC",
"ABC"
], {
"S": SlashBladeIngredient.of(
SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade
.killCount(233) // Kill count requirement
.proudSoul(114514) // ProudSoul requirement
.refineCount(10) // Refinement count requirement
.addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement
.build() // Don't forget to .build()
),
"A": "minecraft:golden_apple", // Other materials (like vanilla recipes)
"B": "#forge:bones",
"C": "minecraft:cake",
}, "slashblade:fox_white"/* Resulting blade ID */)
})
// Create your custom blade
ServerEvents.highPriorityData(event => {
let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID
SBRenderDefinition.newInstance() // Render properties
.effectColor(2039347) // Blade effect color (hex RGB to decimal)
.standbyRenderType(SBCarryType.DEFAULT) // Sheathed position
.modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj
.textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png
.build(), // Don't forget to .build()
SBPropertiesDefinition.newInstance()
.maxDamage(666) // Max durability
.baseAttackModifier(999) // Base attack damage
.slashArtsType("slashblade:void_slash") // Set special attack
.addSpecialEffect("slashblade:wither_edge") // Add special effect
.defaultSwordType([SBSwordType.FIERCEREDGE, SBSwordType.BEWITCHED]) // Set blade types
.build(), // Don't forget to .build()
[ // Default enchantments
SBEnchantmentDefinition.of("minecraft:power", 5),
SBEnchantmentDefinition.of("minecraft:unbreaking", 10)
]
)
// Register to game
event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade))
})
License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
Highlights
From source dataGame versions
Built for Minecraft 1.20.1.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists SlashBlade JS as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓Authormrqx0195, as published on Modrinth
- ✓LicenseMITFree









