About Solo Craft: Reawakening
From ModrinthUnofficial Manwha/Anime Solo Leveling Mod for Minecraft with gates, dungeons, weapons, classes and etc.
Solo Leveling: Reawakening
Solo Leveling: Reawakening is a fan-made progression mod for Minecraft Forge 1.20.1. It adds Hunter ranks and classes, the System, ranked Gates, dungeons, bosses, daily quests, Job Change trials, Ruler and Monarch powers, a full Shadow Army system, weapons, armor, parties, and configurable world progression.
The mod is still in active development. Back up important worlds before updating, especially when moving between major versions.
Discord • Source Code • Issue Tracker • Optional Texture Pack
Requirements
| Requirement | Version / Note | | --- | --- | | Minecraft | 1.20.1 | | Mod Loader | Forge 47.2.0 | | Java | Java 17 | | GeckoLib | GeckoLib 4.4.2 for Forge 1.20.1 — required | | Cloth Config API | Optional |
The mod must be installed on both the server and every joining client.
Combat compatibility
- Better Combat is supported.
- Epic Fight requires an extension:
- Standard Epic Fight Extension
- Extended Epic Fight Extension
Optional texture pack
Solo Leveling Arsenal provides an additional visual style for supported equipment.
Main Features
- Six starting Hunter classes: Assassin, Mage, Fighter, Tanker, Healer, and Ranger.
- Random Hunter awakening ranks from E-Rank to S-Rank.
- A separate System progression path that lets Players gain levels and improve their stats.
- Naturally spawning Gates with E-Rank to S-Rank dungeons, Red Gates, bosses, and possible Dungeon Breaks.
- Cartenon Temple progression for becoming a Player.
- Daily and Secret Quests with useful progression rewards.
- A Job Change trial leading to Shadow Monarch, Ruler Vessel, and Monarch powers.
- A Shadow Army system with extraction, storage, summoning, commands, leveling, ranks, equipment, and saved formations.
- Demon King's Castle with 20 floors and persistent progress.
- Party support for multiplayer dungeon runs.
- Weapons, armor, daggers, swords, heavy weapons, bows, staffs, skills, crafting, and a System shop.
- Story Mode for a guided opening.
- World presets and GameRules for progression speed, difficulty, Gates, death rules, daily quests, and Vessel limits.
- An in-game Dungeon Builder Studio for datapack and addon creators.
Getting Started
1. Choose your world type
The Solo Leveling tab in world creation lets you choose how the mod should work in that world.
Regular World
This is the standard progression path and the recommended option for multiplayer.
You begin without the System. First, you awaken as a Hunter, clear Gates, discover the Cartenon Temple, and then choose whether to become a Player.
Story Mode
Story Mode replaces the normal opening with a guided prologue. It starts one designated story player as an E-Rank Assassin or Fighter and leads through an Ancient Golem dungeon and the Cartenon Temple.
Story Mode currently follows one main story player, so a Regular World is usually better for an open multiplayer server.
2. Become a Hunter
In a Regular World, follow the first on-screen objective and find a Hunter Rank Evaluator.
The Evaluator is inside a naturally generated surface structure found in plains biomes.
- Find the Evaluator structure.
- Use the Hunter Rank Evaluator.
- Complete the evaluation sequence.
- You will receive a random Hunter Rank, a random class, a Hunter ID, and class-related starting abilities or equipment.
Hunter Rank chances
| Rank | Chance | | --- | ---: | | E-Rank | 25% | | D-Rank | 25% | | C-Rank | 25% | | B-Rank | 12% | | A-Rank | 10% | | S-Rank | 3% |
Starting classes
| Class | Main focus | | --- | --- | | Assassin | Daggers, speed, mobility, and burst damage | | Mage | Mana and magic; receives a Fire, Barrier, or Arcane path | | Fighter | Close-range physical combat | | Tanker | Defense, durability, and holding enemy attention | | Healer | Healing and support | | Ranger | Bows and ranged combat |
Your starting Rank and class are separate from the System. Being an awakened Hunter does not automatically make you a Player.
3. Find and clear Gates
Gates appear naturally near players in the Overworld. The first natural Gate in a world is a Sewers Gate. Later Gates are selected from a larger pool of procedural, datapack, and built-in dungeons.
Highlights
From source dataGame versions
Built for Minecraft 1.20.1.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportModrinth lists Solo Craft: Reawakening as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.20.1
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorEfk, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree










