About Spells & Shields
From ModrinthVanilla+ style magic extension that adds mana and spell trees. Fully data driven.
Spells & Shields
Discord
Join my Discord server to get frequent updates about the mod. This is a direct channel to me for feedback & suggestions.
Features
- A new mana system that works similarly to the health bar.
- Numerous spells which can be learned by exploring different spell trees.
- New potions, enchantments and effects to properly embed the new features into vanilla Minecraft.
- The physical aspect of PvP is still very strong, viable and deadly against magic.
- The mod is fully data driven. This means that you can define spells and spell trees in data packs.
- Every new feature and mechanic is well thought through to try and not make any vanilla aspect obsolete.
Addons
- Spells & Shields: The Power of Origins (Origins integration: Adding origin requirements to spell progression trees.)
- Spells & Shields: Magicians' Tinkering (Tinkers' Construct integration: New mana modifiers for tools, weapons and armor.)
Compatibility & Integrations
- Compatible with Quark and Quark Oddities.
- Compatible with Apotheosis
- Compatible with Easy Magic
- Integrated into Neko's Enchanted Books
- Integrated into JEI (Potion recipes, etc.)
- Integrated into JEI Enchantment Info
- Integrated into Just Enough Effect Descriptions (JEED)")
Spells
Spells can be equipped in spell trees after learning them. You have 5 spell slots available in total. Each spell slot can be equipped individually with a spell. To fire that spell you use the key binding associated with the radial menu (default is key V) or the key binding associated directly with the slot the spell is in (must be set in your options menu). You can always view your equipped spells in your survival inventory. Spells typically just consume mana as a cost to fire them, but it can differ for each spell.
Spell Trees
You gain access to your available spells and spell trees in the Enchanting Table (yes, the vanilla one). Similar to enchantments, you unlock spells by consuming experience levels. The cost for each spell can differ. The spells and spell trees you can interact with on an Enchanting Table are dependent on the amount of bookshelves placed around it (maximum amount is 32). This means that you can not equip or learn certain spells and spell trees if the surrounding enchanting power (bookshelves) is too low (they will not show up at all).
Spells are forgotten on death (by default, this is configurable) meaning that you have to re-learn them (eg. invest XP) but they are still visible in their respective spell trees.
Mana
Mana is the source of energy to perform spells. The mana regeneration is always static at 1 full mana unit per 5 seconds (you can hold up to 10 mana units by default). Of course, your current mana can be influenced by different potions and effects. The mana bar is shown in blue, unless the Leaking effect is applied to you, in which case the colour turns into a slight green. Additionally, there is extra mana which is shown in pourple. Extra mana works just like the absorption effect works in terms of health: Whenever you burn mana while having extra mana it is burned from the extra mana resource. Extra mana is given in certain occasions or by certain effects and does not regenerate once burned. There is also a mana boost effect that may affect your maximum mana.
Effects
- Mana Boost: Works similar to the existing Health Boost effect: Modifies your maximum mana.
- Extra Mana: Works similar to the existing Absorption effect (yellow hearts): Increases your maximum mana with extra units that can not be regenerated.
- Silence: You can not activate any spells actively while this effect is active.
- Magic Immune: You are immune to any magic damage that does not ignore invulnerability (eg. falling out of the world).
- Some more effects which are available for potion brewing (see Potions below).
Potions
There are new potions which interact with your new mana resource. They mirror those potions that interact with your health in time and amplification:
- Potion of Instant Mana = Awkward Potion + Lapis Lazuli: Instantly restores mana, similar to the Potion of Healing.
- Potion of Mana Bomb = Potion of Instant Mana + Fermented Spider Eye: Instantly burns mana, similar to the Potion of Harming.
- Potion of Replenishment = Awkward Potion + Tube Coral Fan: Restores mana over time, similar to the Potion of Regeneration.
- Potion of Leaking = Awkward Potion + Dead Tube Coral Fan: Burns mana over time, similar to the Potion of Poison.
Enchantments
Highlights
From source dataGame versions
Supports 5 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Spells & Shields as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 4 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorCAS_ual_TY, as published on Modrinth
- ✓LicenseMITFree











