About Starter Structure
From Modrinth🏛️ Allows the creation of buildings on initial world generation at spawn via schematic files.
Starter Structure adds the possibility to generate a specific structure when a world is first being generated. It looks in the config folder for schematic files, picks one, and places it at the spawn point.
Both structure block schematics (SBS, .nbt file) and WorldEdit schematics (WES, .schem/.schematic file) are supported. SBS contain entity data, which can be used to spawn saved entities directly. WES do not save entities, but signs can be placed in the schematic to decide where entities should spawn. For both, custom NBT data is supported. WorldEdit does not have to be installed for the mod to work! It would only be used to generate the schematic file, after which you can remove it. Schematics can also be created in another instance, and the file copied to a modpack.
There are also various config options available to specify where the player should spawn (and where the structure should generate) and how the structure should be placed.
All available config options:
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Highlights
From source dataGame versions
Supports 29 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Runs on your server
From source side supportModrinth lists Starter Structure as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 28 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorSerilum, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree










