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[TACZ] NPCs

by Corrinedev · for Minecraft

Fully animated neutral and enemy NPCs with loot tables and proper player-like TACZ shooting.

150KDownloads
3 mo agoLast updated
MITLicense
Forge · NeoForgeLoaders

About [TACZ] NPCs

From Modrinth

Fully animated neutral and enemy NPCs with loot tables and proper player-like TACZ shooting.

Requirements

  • __TACZ__

Features

  • Rendering and use of armors and TACZ guns - NPCs will use TACZ guns from any addon pack just like a player would, including rocket launchers, grenade launchers and flamethrowers, to name a few.
  • Full PlayerAnimator and Player skin support - NPCs will use animations from PlayerAnimator and can be configured with Player names and skins
  • Configuration - Extensive configuration files which can be used to create entirely new NPCs with different relationships, textures and equipment.
  • Factions and Relationships - Configure the tacznpc\_factions.json file to set up various teams and watch them fight out real time battles.

How to Use

See Configuration below on how to modify the mod.

  • You can summon npcs with /summon tacznpcs:npc {"template":""}, not adding the template nbt: ({"template":""}) will use the "default" template, otherwise you specify a template name based on the npc\_loadouts.json config file.

Configuration

NPCs are configured using the mod's config files.

Custom loot tables or tags should be added the normal Minecraft way using datapacks. IDs can then be referenced by the config.

***

tacznpc\_factions.json

Maps entity IDs to faction names.

{
  "villagers": [
    "minecraft:villager",
    "minecraft:iron_golem"
  ],
  "illagers": [
    "minecraft:pillager",
    "minecraft:evoker"
  ]
}
  • Keys are faction names.
  • Values are lists of entity IDs.

***

tacznpc\_loadouts.json

Defines NPC equipment, weapons, factions, and textures.

{
  "illagers": { <-- name of loadout
    "aligned": [
      "illagers", <-- Allied factions
      "monster"
    ],
    "opposed": [
      "villagers" <-- factions to attack
    ],
    "equipment": {
      "table": "tacznpcs:npc/illager", <-- the loot table to use for equipment, optional if you just want to modify dropChances
      "dropChances": { <-- dropChances is optional
        "mainhand": 1, <-- each field is optional in dropChances
        "head": 0.2,
        "chest": 0.2,
        "legs": 0.2,
        "feet": 0.2
      }
    },
    "skin": [
      {"id": "tacznpcs:entity/illager1.png", "slim": true}, <-- id=texture location, slim= slim(true) or wide(false) skin, default is false
      {"id": "tacznpcs:entity/illager2.png"} <-- id is required, slim is optional
    ]
  },
  "names": ["Bobert", "Robert"] <-- random names to choose, will show in the nametag, optional (if the field is not used, then no nametag will show and the default entity name will be used)
}

Extra Fields

| Field |Description | | ---------- |----------------------------------------- | | primary |The NPC's primary weapon or item. | | helmet |Helmet item (optional). | | chestplate |Chestplate item (optional). | | leggings |Leggings item (optional). | | boots |Boots item (optional). |

ID Prefixes for Extra Fields

Several fields accept different ID types using prefixes:

| Prefix |Meaning |Example | | ------ |----------------- |-------------------------------- | | (none) |Minecraft item ID |minecraft:iron_sword | | % |TACZ gun ID |%tacz:glock_17 | | # |Item tag |#c:swords | | $ |Loot table ID |$minecraft:chests/simple_dungeon |

A default loadout is recommended and is used whenever no other loadout applies.

***

Built-in Factions

These faction names are always available (case-insensitive):

  • monster
  • creature
  • ambient
  • axolotls
  • underground_water_creature
  • water_creature
  • water_ambient
  • misc

You may also reference any custom faction defined in npc_factions.json.

***

tacznpcs\_structures.json

Defines structures for specific loadouts to spawn in.

{
 "minecraft:mansion": [ <-- structure id
   { <-- object
     "entities": [
       "minecraft:pillager",
       "minecraft:vindicator"
     ],
     "loadout": "illagers",
     "chance": 0.25
   }
 ],
 "minecraft:village_plains": [
   { <-- there can be more than one spawning object per structure
     "entities": [
       "minecraft:villager" <-- list of entity ids that can be replaced
     ],
     "loadout": "villagers", <-- loadout to replace entities with
     "chance": 0.05 <-- chance for entity to be replaced on spawn
   },
   {
     "entities": [
       "minecraft:iron_golem"
     ],
     "loadout": "villagers",
     "chance": 0.5
   }
 ]
}

***

I accept commisions or questions on discord @ jeducklet. (DMs open)

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Runs on your server

From source side support

Modrinth lists [TACZ] NPCs as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorCorrinedev, as published on Modrinth
  • ✓LicenseMITFree

[TACZ] NPCs, answered

Generated from the mod’s own source data.

Do my players need to install [TACZ] NPCs?

Modrinth lists [TACZ] NPCs as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. [TACZ] NPCs is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run [TACZ] NPCs on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add [TACZ] NPCs in one click.