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TaczAttributeAdd

by xlxyvergil · for Minecraft

A mod that provides dynamic player attributes for Tacz.

167KDownloads
3d agoLast updated
LGPL-3.0-or-laterLicense
Forge · NeoForgeLoaders

About TaczAttributeAdd

From Modrinth

A mod that provides dynamic player attributes for Tacz.

TAA Mod - Tacz Attribute Enhancement Mod

Attribute System

Damage Attributes

  • Universal Firearm Damage: taa:bullet_gundamage - Base damage bonus for all firearms

Firearm-Specific Damage Attributes

  • Pistol: taa:bullet_gundamage_pistol - Pistol-specific damage bonus
  • Rifle: taa:bullet_gundamage_rifle - Rifle-specific damage bonus
  • Shotgun: taa:bullet_gundamage_shotgun - Shotgun-specific damage bonus
  • Sniper Rifle: taa:bullet_gundamage_sniper - Sniper rifle-specific damage bonus
  • SMG: taa:bullet_gundamage_smg - Submachine gun-specific damage bonus
  • LMG: taa:bullet_gundamage_lmg - Light machine gun-specific damage bonus
  • Launcher: taa:bullet_gundamage_launcher - Launcher-specific damage bonus (e.g., RPGs)

Core Firearm Attributes (20 Total)

  • ADS Time: taa:ads_time - Aim speed bonus (lower = faster)
  • Ammo Speed: taa:ammo_speed - Bullet velocity bonus
  • Armor Penetration: taa:armor_ignore - Armor penetration capability
  • Effective Range: taa:effective_range - Maximum effective shooting distance
  • Mobility Penalty: taa:move_speed - Firearm movement speed reduction
  • Headshot Multiplier: taa:headshot_multiplier - Headshot damage multiplier
  • Knockback: taa:knockback - Bullet knockback force
  • Penetration Count: taa:pierce - Bullet entity penetration count
  • Firing Rate: taa:rounds_per_minute - Rounds per minute rate
  • Recoil: taa:recoil - Firearm recoil reduction
  • Inaccuracy: taa:inaccuracy - Bullet spread reduction (lower = better)
  • Weight: taa:weight - Firearm weight reduction (lower = better)
  • Magazine Capacity: taa:magazine_capacity - Magazine size bonus
  • Reload Time: taa:reload_time - Reload speed bonus
  • Melee Damage: taa:melee_damage - Melee attack power bonus
  • Melee Range: taa:melee_distance - Melee attack range bonus
  • Bullet Count: taa:bullet_count - Projectiles per shot bonus

Special Effects

  • Silencing: taa:silence - Silencing effectiveness (<1.0 activates passive silencing)
  • Ignite: taa:ignitefire - Bullet fire ignition chance

Explosive System

  • Explosion Radius: taa:explosion_radius - Blast radius bonus
  • Explosion Damage: taa:explosion_damage - Blast damage bonus
  • Explosion Knockback: taa:explosion_knockbacknew - Blast knockback
  • Block Destruction: taa:explosion_destroy_blocknew - Block destruction capability
  • Explosion Delay: taa:explosion_delay - Blast delay time

Accessory Modifier System

  • Melee Damage: melee_damage - Melee attack damage
  • Melee Range: melee_distance - Melee effective range
  • Magazine Capacity: magazine_capacity - Magazine capacity
  • Reload Time: reload_time - Reload time
  • Bullet Count: bullet_count - Projectiles per shot

Attribute Value Specifications

  • Base Value: 1.0 (100% effect)
  • Bonus Values:
  • Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
  • 1.0 = 100% increase (no additional effect)
  • Boolean Attributes: 0.0 = false, 1.0 = true
  • Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)

Damage Calculation Modes

Configurable Modes (via taa-attributes.toml):

  1. MAX Mode (Default)
  • Formula: Math.max(base_damage, specific_damage)
  • Selects higher value between base and firearm-specific damage
  1. ADDITIVE Mode
  • Formula: base_damage + specific_damage - 1.0
  • Combines values while preserving base damage
  1. MULTIPLICATIVE Mode
  • Formula: base_damage * specific_damage
  • Multiplies base and firearm-specific damage

Technical Implementation

Core Components

  • PropertyCalculator: Handles all attribute calculations
  • PlayerAttributeHelper: Retrieves player attributes
  • PropertyCacheUpdater: Updates calculated values in attachment cache
  • GunPropertiesInitializer: Dynamically initializes firearm properties
  • AttributeConfig: Manages configuration settings
  • GunTypeContext: Tracks current firearm type context

Client/Server Architecture

  • Client Safety:
  • UI methods annotated with @OnlyIn(Dist.CLIENT)
  • Client-side mixins configured in taa.mixins.json
  • No server-side client code execution
  • Data Consistency:
  • Modifiers fully compatible with TACZ accessory system
  • Calculations performed server-side
  • Attribute updates via standard AttachmentPropertyManager

Calculation Workflow

  1. Event trigger during firearm attribute processing
  2. Firearm type identification via Tacz API
  3. Context setup in GunTypeContext
  4. Mode-based calculation execution
  5. Cache update with new values
  6. TACZ system applies final attributes

Compatibility & Configuration

Accessory System

  • 5 new modifier types compatible with TACZ accessories:
  • Melee damage
  • Melee range
  • Magazine capacity
  • Reload time
  • Bullet count
  • Standardized implementation for cross-mod compatibility

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists TaczAttributeAdd as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-03Open ↗
  • ✓Authorxlxyvergil, as published on Modrinth
  • ✓LicenseLGPL-3.0-or-laterFree

TaczAttributeAdd, answered

Generated from the mod’s own source data.

Do my players need to install TaczAttributeAdd?

Modrinth lists TaczAttributeAdd as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. TaczAttributeAdd is free to download from Modrinth. Its license is LGPL-3.0-or-later.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TaczAttributeAdd on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add TaczAttributeAdd in one click.