About TensuraAiFix
From ModrinthOptimizes Tensura Mobs AI to cut server lag
TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family. It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.
What it does
- Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).
- Keeps combat intact
- Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).
- Disables AI for “clone” entities to stop runaway CPU use.
- Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.
- Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.
- Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup
Results (typical)
- Smoother TPS during big fights or dense Tensura spawns.
- Far fewer GroundPathNavigation spikes in spark reports.
- Mobs still move, target, and attack—just without the pathfinding thrash.
- This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.
Does it need to run on the client? A: No. Server-side is enough. Singleplayer is covered via the integrated server.
Highlights
From source dataGame versions
Built for Minecraft 1.19.2.
Loaders
Runs on Forge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogPerformance
Makes the game or server run faster or lighter without changing how it plays.
Runs on your server
From source side supportModrinth lists TensuraAiFix as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- Forge
- Runs on
- Serverrequired on the server
- Game versions
- 1.19.2
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorNotWindx, as published on Modrinth
- ✓LicenseLicenseRef-All-Rights-ReservedFree









