SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
✓ VerifiedLibraries & compatibility

TFC Astikor Carts

by Verph · for Minecraft

Adding compatibility between Astikor Carts and TerraFirmaCraft

108KDownloads
5 mo agoLast updated
BSD-2-ClauseLicense
Forge · NeoForgeLoaders

About TFC Astikor Carts

From Modrinth

Adding compatibility between Astikor Carts and TerraFirmaCraft

It works similarly to the main Astikor Carts mod, but adds new carts for each wood type present in TerraFirmaCraft. This compatibility mod also adds new mechanics to the plow cart, which can now be used to "mow" large quantities of shrubberies, loose rocks and more. This change also makes it possible to efficiently till soil blocks to farmland where there are a lot of plants.

General Config

These settings define how carts interact with animals, items, and players. They control what can be carried and how pulling speed is affected by nutrition, thirst, hunger, and cargo weight.

Animal Cart Settings

  • maxAnimalSize

The maximum size (in blocks volume) of an animal that can be loaded into the animal cart. Larger animals above this threshold cannot be carried. Default: 3.0

  • maxPassengerCount

The maximum number of animals the cart can carry simultaneously. Default: 2

  • canPushIntoPlayers

If enabled, the animal cart can pick up players by being pushed into them. Default: true

  • canCarryWaterEntities

If enabled, aquatic creatures (fish, dolphins, whales, etc.) can be picked up by the animal cart. Default: true

Supply Cart Settings

  • maxItemSize

The largest item size (inclusive) that can be stored in a supply cart. Allowed values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE Default: VERY_LARGE

Pulling Behavior

  • pullingDistanceModifier

Adjusts the tolerance for how far a cart can be pulled before the connection breaks. Higher values allow greater pulling distance/threshold. Default: 2.0

  • toggleFoodSpeed

Determines whether the player’s nutrition, thirst, and hunger affect cart pulling speed.

  • When enabled, pulling speed is scaled by the player’s average nutrition × thirst × hunger.
  • The formula produces a health factor that modifies speed between 25% (minimum) and 100% (maximum).
  • Example: A well-fed, hydrated player pulls carts faster; a starving, thirsty player pulls slower.

Default: true

Cart Inventory Config

These settings control how carts behave in terms of cargo weight limits and inventory size. They let you fine‑tune the balance between realism and convenience.

Weight Thresholds

How Weight Thresholds Interact

The logic:

  • Exhausted Threshold: If cargo weight exceeds this value, the player gains the Exhausted effect.
  • Overburdened Threshold: If cargo weight exceeds this higher value, the player gains the Overburdened effect.
  • Pinned Threshold: If cargo weight exceeds this maximum, the player becomes Pinned and immobilized.

The thresholds act as progressive stages of fatigue based on the estimated cargo mass.

  • exhaustedThreshold

The mass (in kilograms) at which a player pulling a cart becomes exhausted. At this point, movement slows down significantly. Default: 400 kg

  • overburdenedThreshold

The mass at which the player becomes overburdened. Movement is heavily restricted, but not yet immobilized. Default: 1000 kg

  • pinnedThreshold

The mass at which the player becomes pinned and unable to move at all. Default: 2000 kg

> Example: A VERY_HEAVY HUGE item might weigh ~280 kg. With a pinned threshold of 800 kg, carrying three such items would immobilize the cart puller.

Inventory Sizes

  • Hand Cart Inventory
  • Rows: handCartInventoryHeight (Default: 2)
  • Columns: handCartInventoryWidth (Default: 5)

-> This defines a 2×5 grid (10 slots) for the hand cart.

  • Supply Cart Inventory
  • Rows: supplyCartInventoryHeight (Default: 5)
  • Columns: supplyCartInventoryWidth (Default: 9)

-> This defines a 5×9 grid (45 slots) for the supply cart.

As of version 1.2

_Relevant mostly for mod and modpack makers:_

  • Automatic item and entity registration of any wood types from enum classes that implements TFC's RegistryWood interface! (_e.g.: supports mods like ArborFirmaCraft_)
  • You only need to supply the relevant datapack files (_recipes, tags, tfc data, etc._) and assets (_textures, item models, lang, etc._)!

Highlights

From source data

Game versions

Supports 4 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Libraries & compatibility

Foundations and fixes other mods build on. Usually installed because something else needs it.

Runs on your server

From source side support

Modrinth lists TFC Astikor Carts as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 3 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorVerph, as published on Modrinth
  • ✓LicenseBSD-2-ClauseFree

TFC Astikor Carts, answered

Generated from the mod’s own source data.

Do my players need to install TFC Astikor Carts?

Modrinth lists TFC Astikor Carts as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. TFC Astikor Carts is free to download from Modrinth. Its license is BSD-2-Clause.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TFC Astikor Carts on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add TFC Astikor Carts in one click.