SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
✓ VerifiedGameplay & overhauls

TFC Regrowing Forests

by Verph · for Minecraft

Makes the forests in the world of TerraFirmaCraft slowly spread

88KDownloads
8 mo agoLast updated
BSD-2-ClauseLicense
Forge · NeoForgeLoaders

About TFC Regrowing Forests

From Modrinth

Makes the forests in the world of TerraFirmaCraft slowly spread

This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.

Supports ArborFirmaCraft) out-of-the-box.

Forest Regrowth Recipes

Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (_or otherwise specified block_) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.

The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.

Features

  • Dynamic forest growth

Leaves or bushes can spread into new saplings over time, simulating natural regrowth.

  • Environment-aware spawning

Growth can be restricted by rock types, altitude ranges, and light levels.

  • Climate sensitivity

Recipes can enforce temperature and rainfall thresholds, including average values and variance.

  • Groundwater and hydration checks

Plants only spread in viable soil conditions.

  • Forest type integration

Recipes can be tied to specific forest types and subtypes.

  • Seasonal control

Regrowth can be limited to specific months of the year.

  • Chance and spread distance

Configurable probability and radius determine how often and how far saplings appear.

Minimum Viable Recipe

Here's the smallest valid recipe definition, showing only the required fields:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "<block ingredient>"
  ],
  "sapling": "<block state>"
}

This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.

Example Recipe

Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "tfc:wood/leaves/oak"
  ],
  "sapling": "tfc:wood/sapling/oak",
  "chance": 4572,
  "spread_distance": 19,
  "rocks": [],
  "min_y": 60,
  "max_y": 85,
  "min_light": 11,
  "max_light": 15,
  "min_average_temperature": -5.8,
  "max_average_temperature": 8.6,
  "min_rainfall_variance": -0.3,
  "max_rainfall_variance": 0.45,
  "min_groundwater": 210,
  "max_groundwater": 380,
  "forest_types": [],
  "forest_sub_types": [],
  "months": [
    "january",
    "february",
    "march",
    "april",
    "may",
    "june",
    "july",
    "august",
    "september",
    "october",
    "november",
    "december"
  ]
}

Possible Recipe Objects

A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.

Base Data

  • leaves: One or more leaf blocks that can spread into saplings.
  • sapling: The block state of the sapling that will be placed when conditions are met.
  • chance: Probability factor for regrowth. Larger numbers mean rarer events. Default: 3000.0.
  • spread\_distance: Maximum horizontal distance a new sapling can appear from the source leaves. Default: 18.0.

Environment Data

  • rocks: List of allowed rock types. Use lowercase names ("andesite", "gabbro", "gneiss", etc.). Empty list means no restriction.
  • min\_y: Minimum altitude (Y-level). Default: unrestricted.
  • max\_y: Maximum altitude (Y-level). Default: unrestricted.
  • min\_light: Minimum light level. Default: unrestricted.
  • max\_light: Maximum light level. Default: unrestricted.

Climate Data

  • min\_temperature: Minimum current temperature. Default: unrestricted.
  • max\_temperature: Maximum current temperature. Default: unrestricted.
  • min\_average\_temperature: Minimum average temperature. Default: unrestricted.
  • max\_average\_temperature: Maximum average temperature. Default: unrestricted.
  • min\_rainfall: Minimum current rainfall. Default: unrestricted.
  • max\_rainfall: Maximum current rainfall. Default: unrestricted.
  • min\_average\_rainfall: Minimum average rainfall. Default: unrestricted.
  • max\_average\_rainfall: Maximum average rainfall. Default: unrestricted.
  • min\_rainfall\_variance: Minimum rainfall variance tolerated. Default: unrestricted.
  • max\_rainfall\_variance: Maximum rainfall variance tolerated. Default: unrestricted.

Groundwater Data

  • min\_groundwater: Minimum groundwater level required. Default: unrestricted.
  • max\_groundwater: Maximum groundwater level allowed. Default: unrestricted.
  • min\_hydration: Minimum soil hydration required. Default: unrestricted.
  • max\_hydration: Maximum soil hydration allowed. Default: unrestricted.

Forest Data

  • forest\_types: Restrict regrowth to specific forest types. Empty list means no restriction. See ForestType for the full list.
  • forest\_sub\_types: Restrict regrowth to specific forest subtypes. Empty list means no restriction. See ForestSubType for the full list.

Season Data

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 3 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Modrinth lists TFC Regrowing Forests as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 2 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorVerph, as published on Modrinth
  • ✓LicenseBSD-2-ClauseFree

TFC Regrowing Forests, answered

Generated from the mod’s own source data.

Do my players need to install TFC Regrowing Forests?

Modrinth lists TFC Regrowing Forests as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. TFC Regrowing Forests is free to download from Modrinth. Its license is BSD-2-Clause.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TFC Regrowing Forests on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add TFC Regrowing Forests in one click.