About TFC Regrowing Forests
From ModrinthMakes the forests in the world of TerraFirmaCraft slowly spread
This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.
Supports ArborFirmaCraft) out-of-the-box.
Forest Regrowth Recipes
Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (_or otherwise specified block_) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.
The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.
Features
- Dynamic forest growth
Leaves or bushes can spread into new saplings over time, simulating natural regrowth.
- Environment-aware spawning
Growth can be restricted by rock types, altitude ranges, and light levels.
- Climate sensitivity
Recipes can enforce temperature and rainfall thresholds, including average values and variance.
- Groundwater and hydration checks
Plants only spread in viable soil conditions.
- Forest type integration
Recipes can be tied to specific forest types and subtypes.
- Seasonal control
Regrowth can be limited to specific months of the year.
- Chance and spread distance
Configurable probability and radius determine how often and how far saplings appear.
Minimum Viable Recipe
Here's the smallest valid recipe definition, showing only the required fields:
{
"type": "tfcrf:regrowth",
"leaves": [
"<block ingredient>"
],
"sapling": "<block state>"
}
This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.
Example Recipe
Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:
{
"type": "tfcrf:regrowth",
"leaves": [
"tfc:wood/leaves/oak"
],
"sapling": "tfc:wood/sapling/oak",
"chance": 4572,
"spread_distance": 19,
"rocks": [],
"min_y": 60,
"max_y": 85,
"min_light": 11,
"max_light": 15,
"min_average_temperature": -5.8,
"max_average_temperature": 8.6,
"min_rainfall_variance": -0.3,
"max_rainfall_variance": 0.45,
"min_groundwater": 210,
"max_groundwater": 380,
"forest_types": [],
"forest_sub_types": [],
"months": [
"january",
"february",
"march",
"april",
"may",
"june",
"july",
"august",
"september",
"october",
"november",
"december"
]
}
Possible Recipe Objects
A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.
Base Data
- leaves: One or more leaf blocks that can spread into saplings.
- sapling: The block state of the sapling that will be placed when conditions are met.
- chance: Probability factor for regrowth. Larger numbers mean rarer events. Default:
3000.0. - spread\_distance: Maximum horizontal distance a new sapling can appear from the source leaves. Default:
18.0.
Environment Data
- rocks: List of allowed rock types. Use lowercase names (
"andesite","gabbro","gneiss", etc.). Empty list means no restriction. - min\_y: Minimum altitude (Y-level). Default: unrestricted.
- max\_y: Maximum altitude (Y-level). Default: unrestricted.
- min\_light: Minimum light level. Default: unrestricted.
- max\_light: Maximum light level. Default: unrestricted.
Climate Data
- min\_temperature: Minimum current temperature. Default: unrestricted.
- max\_temperature: Maximum current temperature. Default: unrestricted.
- min\_average\_temperature: Minimum average temperature. Default: unrestricted.
- max\_average\_temperature: Maximum average temperature. Default: unrestricted.
- min\_rainfall: Minimum current rainfall. Default: unrestricted.
- max\_rainfall: Maximum current rainfall. Default: unrestricted.
- min\_average\_rainfall: Minimum average rainfall. Default: unrestricted.
- max\_average\_rainfall: Maximum average rainfall. Default: unrestricted.
- min\_rainfall\_variance: Minimum rainfall variance tolerated. Default: unrestricted.
- max\_rainfall\_variance: Maximum rainfall variance tolerated. Default: unrestricted.
Groundwater Data
- min\_groundwater: Minimum groundwater level required. Default: unrestricted.
- max\_groundwater: Maximum groundwater level allowed. Default: unrestricted.
- min\_hydration: Minimum soil hydration required. Default: unrestricted.
- max\_hydration: Maximum soil hydration allowed. Default: unrestricted.
Forest Data
- forest\_types: Restrict regrowth to specific forest types. Empty list means no restriction. See ForestType for the full list.
- forest\_sub\_types: Restrict regrowth to specific forest subtypes. Empty list means no restriction. See ForestSubType for the full list.
Season Data
Highlights
From source dataGame versions
Supports 3 Minecraft versions, the newest being 1.21.1.
Loaders
Runs on Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists TFC Regrowing Forests as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- ForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 1.21.1 and 2 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorVerph, as published on Modrinth
- ✓LicenseBSD-2-ClauseFree










