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True POWER

by mrqx0195 · for Minecraft

An addon mod for SlashBlade: Resharped that significantly overhauls its combat mechanics.

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todayLast updated
MITLicense
Forge · NeoForgeLoaders

About True POWER

From Modrinth

An addon mod for SlashBlade: Resharped that significantly overhauls its combat mechanics.

True POWER

An addon mod for SlashBlade:Resharped that significantly overhauls its combat mechanics.

Overview

It's evident that SlashBlade: Resharped's combat system extensively replicates Vergil's combat system from Devil May Cry 5. However, it still has numerous unsatisfying aspects, including awkward controls and problematic key-press detection. This mod comprehensively replaces and rewrites Resharped's combat system to pursue more "DMC-like" combat—True POWER.

Recommended to play with Shoulder Surfing Reloaded.

Feature List

(Items marked with ⚙ are configurable via file)

Concentration Rank Related

  • ⚙ (Configurable Rank Requirement) Automatically enter Powered state at high Concentration Ranks. *(Default:

Requires SSS Rank)*

  • ⚙ (Configurable Point Values) Reduces Rank Points gained from attacks.
  • ⚙ (Configurable Point Values) Gain temporary Concentration Rank upon killing enemies. Performing a sheathing

animation converts it into permanent Rank Points.

  • Rank Points can only increase once per Game Tick via dealing damage.
  • High Concentration Ranks grant damage bonuses when wielding a SlashBlade; low Ranks impose penalties.
  • Increased point thresholds for achieving S/SS/SSS Ranks, but natural Rank decay will now cause Rank level decreases.

Combo Related

  • ⚙ (Toggleable) Player movement is restricted during certain combos. *(However, in some cases, jumping or Trick

abilities can forcibly cancel the restriction.) (v1.2.0+ can be modified via datapack, though only mod-built-in and KubeJS-provided data is supported.)*

  • Repeating the same combo prevents Rank Point gain for a duration.
  • ⚙ (Damage Configurable) Sneak + (Back → Forward) + Left/Right Click (Detection similar to DMC5) executes **Void

Slash**. (Note: This differs from the SA version of Void Slash!)

  • The Back→Forward Void Slash deals two hits when in Powered state and pulls in nearby enemies upon sheathing.
  • ⚙ (Target Count Configurable) While Powered, the SA Judgement Cut can strike two additional nearby targets.
  • The final strike of Combo C affixes a Mirage Blade to the target. This sword explodes and launches the target

into the air upon sheathing. (Upgraded to 6 swords in Powered state)

  • While Powered, Rapid Slash affixes a Mirage Blade to all hit enemies upon ending. These swords explode and

launch targets into the air during sheathing.

  • Adjusted damage values for most combos, with additional handling optimizations for specific skills.
  • ⚙ (v1.2.0+) (Toggleable, enabled by default) Adds a Stun Value system. When enabled, the vanilla SlashBlade

stagger system is disabled:

  • All creatures have an independent Stun Value gauge. Taking certain combo attacks accumulates Stun Value; when

full, they enter a Stun State: electric spark particles appear on their head, most actions are disabled, targets are lost, lasting approximately 6 seconds, after which all Stun Value is restored.

  • All creatures possess the truepower:stun_resistance attribute (default: 1.0). Maximum Stun Value is the

product of this attribute and the creature's base health.

  • Attacks in Powered state accumulate Stun Value 20% more efficiently; Powered creatures receive 25% less

Stun Value accumulation.

  • Certain attacks directly trigger a brief Stun effect.
  • ⚙ (v1.2.0+) (Configurable) While holding a SlashBlade, collision with other entities becomes Solid Collision;

while airborne or during certain combos it becomes Ignore Collision.

Key Bindings

  • Trick Up binding changed to: Press Special Move key without directional input.
  • Heavy Rain Swords binding changed to: Sneak + (Back → Forward) + Press Summon Mirage Blade key *(Detection

similar to DMC5)*.

  • Trick Down binding changed to: Sneak + (Back → Forward) + Press Special Move key (Detection similar to DMC5).
  • (v1.2.0+) Holding down the Special Move key will automatically trigger consecutive Tricks.
  • (v1.2.0+) Input windows for all Back → Forward inputs have been significantly expanded.
  • (v1.2.0+) While locking on, the mouse wheel can be used to cycle through lock-on targets.

Mirage Blade Related

  • ⚙ (v1.1.7+) (Toggleable, multiplier adjustable) Mirage Blade damage is significantly reduced, but is now affected

by the player's base attack power.

Miscellaneous

  • Wielding a SlashBlade grants additional damage bonuses while in the Powered state.
  • Players cannot enter sneak/swim states while holding a SlashBlade.
  • While using combos, players cannot switch held items (prevents certain issues).
  • ⚙ (Enabled by default since v1.2.0) (Toggleable) Certain combos propel the player forward (as in DMC5).

Client Config

  • ⚙ (v1.1.7+) (Toggleable, lock value adjustable) Field of View (FOV) will be locked to a fixed value while holding

a SlashBlade.

  • ⚙ (Multiplier Adjustable) Camera sensitivity increases by 4× while locking on.

Compatibility Features

(v1.2.0+) Shoulder Surfing Reloaded

(The following are special behaviors when using Shoulder Surfing)

  • While holding a SlashBlade, automatic camera rotation is disabled in most situations.
  • Movement input handling has been modified: for combo key press detection, inputs are rotated according to the player

entity's facing direction (as in DMC5) (e.g., if the player faces right, pressing the Move Right key will trigger Rapid Slash) (does not affect actual player movement).

  • While locking on, the entity at the crosshair is prioritized over the entity the player entity is facing.

License

This mod is open-source under the GPL v3.0 License.

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 2 Minecraft versions, the newest being 1.21.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

Modrinth lists True POWER as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.21.1 and 1 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-05Open ↗
  • ✓Authormrqx0195, as published on Modrinth
  • ✓LicenseMITFree

True POWER, answered

Generated from the mod’s own source data.

Do my players need to install True POWER?

Modrinth lists True POWER as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. True POWER is free to download from Modrinth. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run True POWER on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add True POWER in one click.