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Vanilla Animated Guns

by HashNightflux · for Minecraft

Stylized and fantasy magical firearms made to fit seamlessly into the Minecraft gameplay and style whilist keeping the core of what makes a gun mod fun!

15KDownloads
12 mo agoLast updated
GPL-3.0-onlyLicense
Forge · NeoForgeLoaders

About Vanilla Animated Guns

From Modrinth

Stylized and fantasy magical firearms made to fit seamlessly into the Minecraft gameplay and style whilist keeping the core of what makes a gun mod fun!

Requires Framework Framework.

This is Vanilla Animated Guns, a fantasy-ish gun mod that proves guns can have their place in Minecraft!

Summary:

  • Simple and easy to understand shooting mechanics, no need to shoot with the use button!
  • Straightforward gun progression with enchantments, no attachment UI or out-of-place systems.
  • Aesthetically simple but still good looking models in order to keep up with Minecraft's simple aesthetic.
  • Based off CGM's code, which means the mod is highly customizable!
  • Shader-compatible.
It's time to go hunting.

You might be wondering if there aren't already gun mods for Minecraft. And while yes, Vanilla Animated Guns is a mod with a unique approach, aiming to go in a different direction from most gun mods. Unlike other gun mods which tend to be either too complex and detailed, or too boring and underwhelming, this mod was designed as a compromise between both approaches, in order to fit seamlessly with Minecraft's simplicity and aesthetic whilst not compromising the fun aspects such as animations or controls.

This mod does not have fancy workbenches, highly detailed models, out-of-place attachment systems, gore, or over-the-top animations. Instead, it tries to follow Mojang's vision of what would theoretically be in an update, according to their vague policies.

And, as a fork of MrCrayfish's Gun Mod, this gun mod inherits much of the simplicity that comes with it. And whilst CGM is already Minecrafty enough, this mod strips it down to its very foundations in order to make it feel like a truly vanilla experience.

Types of Ammunition

In this mod, there are three types of ammunition:

Pellet Powdered Pellet: The first type of ammunition you will most likely use in this mod. This is the main ammunition for the Handcannon, the Musket, and the Sidehammer.

Bolt

Bolt: This is the second type of ammunition you may or may not use in this mod, depending on your playstyle. The bolt is responsible for feeding the fully automatic firearms, such as the Minimach and the Boltcaster.

Shell Shell: This is a special type of ammunition, made specifically for the Boomstick.

DynamiteDynamite: Although considered a type of ammunition for the Dynamite Launcher, the dynamite sticks can also be used independently and thrown by hand, although it has a fuse time before it can explode. Unlike TNT, these sticks only affect entities, and do not grief blocks.

List of Firearms

Each firearm has its own class and purpose. Their descriptions are as follows:

List of Firearms:

Handcannon

_Base Damage: 4 | Base Capacity: 6/6_

Handcannon

The initial weapon. Meant as an introductory weapon, it can be quite versatile early-game, allowing you to kill most mobs with a few shots, although it's not very useful in PvP due to its weak damage. Cheap to craft, it can be used with a shield, making it one of the only two ranged weapons in the game you can use with a shield.

Musket

_Base Damage: 18 | Base Capacity: 1/1_ Musket

Along with the pistol, this is the second weapon you can unlock in the game during early game. It can reach up to 27 damage when enchanted. However, even when enchanted, this weapon has a big cooldown before you can shoot again, with its enchanted cooldown being 15 seconds on average, while its unenchanted cooldown sits around 20 seconds. Every projectile in this mod can be deflected by shields, and the Musket isn't always accurate, so always make sure that every shot counts.

Sidehammer

_Base Damage: 7 | Base Capacity: 8/8_ Sidehammer

The third weapon you unlock during the normal progression, being the first diamond-tier weapon, and the first proper rifle you acquire in the mod. It's able to reach up to 10.5 in damage with enchantments, and can be used as a sniper rifle to shoot from afar with considerable precision. Its main trade-off compared to the Musket is damage in exchange for precision and speed, making it ideal for finishing off weak opponents. This is also the last weapon that uses Powdered Pellet as ammunition.

Minimach

_Base Damage: 3.5 | Base Capacity: 20/20_ Minimach

Read the full description on Modrinth →

Highlights

From source data

Game versions

Supports 3 Minecraft versions, the newest being 1.20.1.

Loaders

Runs on Forge and NeoForge.

Footprint

Rated a light load on a server.

What kind of mod it is

From the catalog
Listed on Modrinth as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

Modrinth lists Vanilla Animated Guns as required on the server. Check its Modrinth page to see whether players need it too.

Compatibility

Game
Minecraft
Loaders
ForgeNeoForge
Runs on
Serverrequired on the server
Game versions
1.20.1 and 2 earlier

Verified at the source

  • ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorHashNightflux, as published on Modrinth
  • ✓LicenseGPL-3.0-onlyFree

Vanilla Animated Guns, answered

Generated from the mod’s own source data.

Do my players need to install Vanilla Animated Guns?

Modrinth lists Vanilla Animated Guns as required on the server. Check its Modrinth page to see whether players need it too.

Which loaders does it support?

Forge and NeoForge.

Is it free?

Yes. Vanilla Animated Guns is free to download from Modrinth. Its license is GPL-3.0-only.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Vanilla Animated Guns on a Minecraft server.

Deploy in about a minute from $4.20 a month, then add Vanilla Animated Guns in one click.