About Variable Spawner Hardness
From ModrinthMakes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
Default spawner hardnesses
- Peaceful: Same hardness as vanilla (5F)
- Easy: Same as end stone (9F)
- Normal: Same as ender chests (22.5F)
- Hard: Same as ancient debris (30F)
- Hardcore: Same as obsidian (50F)
Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.
Config
As of v1.3.0, the spawner hardnesses are configurable in the variablespawnerhardness-common.toml config file.
Sponsors
Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:
- (None at the moment)
Highlights
From source dataGame versions
Supports 105 Minecraft versions, the newest being 26.2.
Loaders
Runs on Fabric, Forge and NeoForge.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportModrinth lists Variable Spawner Hardness as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForge
- Runs on
- Serverrequired on the server
- Game versions
- 26.2 and 104 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorPaintNinja, as published on Modrinth
- ✓LicenseMITFree









