About Villager Converting
From ModrinthVillagers attacked by zombies always get converted instead of dying.
Villagers attacked by zombies always get converted instead of dying. In v0.1.0, the villagers require a name in order to be guaranteed converted. In v1.0.0 and beyond, this is configurable. Required on the server for multiplayer, but also works in single player!
Configuration — villagerconverting.toml
You can configure the behavior of the mod from the villagerconverting.toml file within your server (or local instance for single player) config folder. As of v1.5.0, the config file will be generated _inside_ your world/save folder, as the configuration options have become world-specific. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! When set to false, the villagers will fall back to vanilla behavior/probability for zombie-conversion.
requireName: true|false - When set to true, only villagers that have a custom name set (i.e. with a nametag) will be guaranteed to convert! Non-named villagers will fall back to vanilla behavior.
Links
Also on CurseForge · Source on GitHub · Report an issue
Highlights
From source dataGame versions
Supports 29 Minecraft versions, the newest being 26.3.
Loaders
Runs on Fabric, Forge, NeoForge and Quilt.
Footprint
Rated a light load on a server.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Runs on your server
From source side supportModrinth lists Villager Converting as required on the server. Check its Modrinth page to see whether players need it too.
Compatibility
- Game
- Minecraft
- Loaders
- FabricForgeNeoForgeQuilt
- Runs on
- Serverrequired on the server
- Game versions
- 26.3 and 28 earlier
Verified at the source
- ✓ModrinthOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorRoundaround, as published on Modrinth
- ✓LicenseMITFree








