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NxLabs / Insurgency: Sandstorm

Fallujah City

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Fallujah City

Description

MAPCYCLE.TXT

(Scenario="Scenario_Fallujah_City_Checkpoint_Security")

LIGHTING TYPE

(Scenario="Scenario_Fallujah_City_Checkpoint_Security",Lighting="MidDay")

(Scenario="Scenario_Fallujah_City_Checkpoint_Security",Lighting="Morning")

(Scenario="Scenario_Fallujah_City_Checkpoint_Security",Lighting="Sandstorm")

(Scenario="Scenario_Fallujah_City_Checkpoint_Security",Lighting="Night")

TRAVEL COMMAND

travel Fallujah_SQ?Scenario=Scenario_Fallujah_City_Checkpoint_Security?Lighting=MidDay

travel Fallujah_SQ?Scenario=Scenario_Fallujah_City_Checkpoint_Security?Lighting=Morning

travel Fallujah_SQ?Scenario=Scenario_Fallujah_City_Checkpoint_Security?Lighting=Sandstorm

travel Fallujah_SQ?Scenario=Scenario_Fallujah_City_Checkpoint_Security?Lighting=Night

PENDING EVENTS Added more sounds to scenes Added independent sound effects for sandstorm environment Make more scenarios (expected 4) Stair collision problem Place randomly generated mines in the scene

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