SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Ad Astra

LBy LadyLioness

Chart the night sky and navigate by its light alone.

Ad Astra

Description

<h2 style="text-align: center;"><em>Take your friends out for a picnic date and watch the stars!</em></h2> <p style="text-align: center;"><em><sub>warning: picnic not included</sub></em><br /><br />Ad Astra replaces the boring old skybox with an exciting, dynamic night sky! Try and find the constellations, enjoy periodic comets and realistic meteor showers :3</p> <div class="spoiler"> <div class="spoiler-toggle"> <h2>What We've Got:</h2> </div> <div class="spoiler-text"> <h3>Stars!</h3> <p>Full custom night sky renderer with a galactic blob and procedural stars! Woooo</p> <h3>Constellations</h3> <p>Procedural (enough for me) constellations that rotate with the seasons! Extra little ones too, all for those cute night watching events :3</p> <h3>Planets</h3> <p>Planets on an epicycle model! Just like Ptolemy said!</p> <h3>Comets and Meteors!</h3> <p>Rare events to shake up your sky!</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle"> <h2>Mod Compatibility</h2> </div> <div class="spoiler-text"> <h3>DarkVision</h3> <p>Direct integration! Your eye adaptation drives the nighttime limiting magnitude &mdash; fully dark-adapted lets you see stars down to mag 8, while glancing at a torch washes them out just like it should. Step outside, give your eyes a moment, and the sky opens up :3</p> <h3>Config Lib</h3> <p>Soft integration. If Config Lib is installed, all of Ad Astra's user-facing settings (Bortle class, star count, milky way opacity, atmospheric scatter, etc.) appear in the in-game settings menu &mdash; no JSON editing required. Tweak Bortle class on the fly to see your sky brighten or darken in real time.</p> <h3>CoriaenderShaders</h3> <p>Explicit fix in the renderer to play nice with Coriaender's shadow math &mdash; sky billboards are flagged so Coriaender skips them, preventing the black-terrain artifact some skybox mods hit. Should just work.</p> <h3>Most graphics mods</h3> <p>Ad Astra renders into the standard projection pipeline, so things like Panini Projection, custom shaders, and HUD overlays generally work alongside it. If you find something that doesn't, ping me on Discord.</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle"> <h2>What we'll have!</h2> </div> <div class="spoiler-text"> <ul> <li><span style="text-decoration: line-through;">0.2.X - Light effects and rendering touch ups!</span> Done!</li> <li>0.3.X - A full astronomical tech tree, from stone age to steel age!</li> <li>0.4.X - multiblock astronomical structures</li> <li>0.5.X - Ex Astris begins development :3c</li> </ul> </div> </div> <p style="text-align: center;"><a href="https://discord.com/channels/302152934249070593/1500590721038553319" target="_blank" rel="noopener">Find me here to get support!</a><br /><br /><br /><br /></p>

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.