
Extra Traits Expansion
Vibe coded with Google Antigravity. I don't know what I'm doing.
Description
<h2 id="user-content--overview">๐ Overview</h2> <p>This mod is a tool meant to work off the back of <strong><a href="https://mods.vintagestory.at/combatoverhaul">Combat Overhaul</a></strong> to allow the addition of new stats and traits related to combat (player, armor, etc.).</p> <h2 id="user-content-๏ธ-dependencies">๐ ๏ธ Dependencies</h2> <p>This mod relies on the following mods to function:</p> <ol> <li><a href="https://mods.vintagestory.at/combatoverhaul"><strong>Combat Overhaul</strong></a> (REQUIRED) <ul> <li><a href="https://mods.vintagestory.at/overhaullib">Overhaul Lib</a> (for Combat Overhaul)</li> </ul> </li> </ol> <h2 id="user-content--inspiration--credits">๐ก Inspiration & Credits</h2> <p>This mod builds upon the systems and concepts found in:</p> <ul> <li><a href="https://mods.vintagestory.at/show/mod/37814"><strong>Aldi's Classes Race Patch</strong></a> & <a href="https://mods.vintagestory.at/racialability"><strong>Racial Ability</strong></a>: For the concept and ideas of the current (and future) custom attributes.</li> <li><a href="https://mods.vintagestory.at/combatoverhaul"><strong>Combat Overhaul</strong></a>: For the insane groundwork this incredible mod laid out.</li> </ul> <p> </p> <h2 id="user-content--key-features--changes">โก New attributes</h2> <h3 id="user-content-1-distinct-subrace-system">1. Armor Manipulation Effectiveness</h3> <p>Follows the penalty to manipulation speed applied by wearing armor, allowing it to be tweaked relative to the armor each player is wearing.</p> <h3>2. Armor Aim Clumsiness Amount</h3> <p>Follows the penalty to aiming precision applied by wearing armor, allowing it to be tweaked relative to the armor each player is wearing.</p> <h3>3. Out of Combat Timer</h3> <p>Follows the damage received by a player, then after a set duration, lets the increased natural healing take effect.</p> <h3>4. Increased Natural Healing</h3> <p>Allows a faster natural healing with a rate of +2HP/s.</p> <h3 data-start="2044" data-end="2085">5. Increased Healing Satiation Cost</h3> <p data-start="2086" data-end="2168">Balances accelerated healing by applying an additional resource drain when active:</p> <ul data-start="2170" data-end="2236"> <li data-start="2170" data-end="2236"> <p data-start="2172" data-end="2236"><strong data-start="2172" data-end="2201">-100 satiation per second</strong> while increased healing is applied</p> </li> </ul> <hr data-start="2238" data-end="2241" /> <h3 data-start="2243" data-end="2285">6. Vanilla-Compatible Damage Bridges</h3> <p data-start="2286" data-end="2473">Ensures <strong data-start="2294" data-end="2329">melee and ranged damage bonuses</strong> from traits apply correctly by routing them through vanilla-compatible logic, bypassing limitations imposed by Combat Overhaul where necessary.</p> <p data-start="2475" data-end="2491">This guarantees:</p> <ul data-start="2492" data-end="2600"> <li data-start="2492" data-end="2536"> <p data-start="2494" data-end="2536">Ranged damage bonuses function as expected</p> </li> <li data-start="2537" data-end="2600"> <p data-start="2539" data-end="2600">Melee damage bonuses use the same consistent application path</p> </li> </ul> <hr data-start="2602" data-end="2605" /> <h3 data-start="2607" data-end="2648">7. Farming Tool Behavior (Groundwork)</h3> <p data-start="2649" data-end="2759">Introduces a new <strong data-start="2666" data-end="2691">Farming Tool behavior</strong> system that allows traits to affect tools such as hoes and scythes.</p> <p data-start="2761" data-end="2856">This system currently serves as groundwork for future farming-related proficiencies and traits.</p> <hr data-start="2858" data-end="2861" /> <h2 data-start="2863" data-end="2883">๐งฉ Intended Usage</h2> <p data-start="2885" data-end="2942">This mod is <strong data-start="2897" data-end="2941">not meant to be a standalone content mod</strong>.</p> <p data-start="2944" data-end="3144">It exists primarily to provide <strong data-start="2975" data-end="2993">infrastructure</strong> for other mods - currently only <a href="https://mods.vintagestory.at/racialclassesoverhaul"><strong data-start="3022" data-end="3049">Racial Classes Overhaul </strong></a>- by exposing systems and hooks that would otherwise require invasive patches or hard overrides.<br /><br /></p> <p>This mod was vibe-coded using <strong>Google Antigravity</strong>. I am in no way trying to advertise this mod as entirely made by me. It was made out of necessity for a specific use case on a specific server. <strong>All credit goes to the original authors of the mods and dependencies.</strong></p>
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