
Description
<p><span style="font-size: 14pt;"><em>No more gambling over whether it's more efficient to cook a fish whole or flay it first!</em></span></p> <p><span style="font-size: 14pt;">This is a small mod which corrects the drops from flaying and cooking fish to be consistent, and fixes a bug so that actual flaying output is shown in the handbook. Now <em>every</em> fish will provide exactly the same food value if cooked whole, or flayed and cooked in individual pieces.</span></p> <p><span style="font-size: 14pt;">Entity size, GUI item icons, stack sizes, ground storage sizes and layouts are all subtly tweaked to be more consistent so that it's easier to judge the size of a fish at a glance. And use as bait is made size-consistent too. The individual fish piece items are also renamed to "fish fillets" to reduce ambiguity between them and whole cooked fish.</span></p> <p><span style="font-size: 14pt;"><strong>Also recommended</strong>: <em><a href="https://mods.vintagestory.at/fishingconfig">Fishing Config</a></em>, to fix vanilla bugs in the fishing code and make the speed and difficulty of fishing and worming configurable.</span></p> <p><span style="font-size: 14pt;">Code and json by Averixus. No AI ever.</span></p> <h3>Exact changes</h3> <p>You can see the full details of vanilla fish drops and what this mod changes on <a href="https://docs.google.com/spreadsheets/d/1SRDEJ8cLn8FFpaYwHV6O-Z3iTibfCo7GKkTqU5aYQMQ/edit?usp=sharing">this handy spreadsheet</a>.</p> <p>There is a consistent relationship between the size of a whole fish and the amount of fillets received from flaying:</p> <ul> <li>Output 1 cooked fish fillet = 1 raw fish fillet from flaying</li> <li>Output 1 small cooked fish = 2 raw fish fillets from flaying</li> <li>Output 1 medium cooked fish = 4 raw fish fillets from flaying</li> <li>Output 1 large cooked fish = 7 raw fish fillets from flaying</li> <li>Output 1 huge cooked fish = 9 raw fish fillets from flaying</li> <li>Too large to cook over a fire = 15 raw fish fillets from flaying</li> </ul> <p> </p> <p>You can also determine the bait validity and size of a fish based on the listed cooking output:</p> <ul> <li>Output 1 cooked fish fillet = usable as "tiny fish" bait</li> <li>Output 1 small cooked fish = usable as "small fish" bait</li> <li>Any other output = not usable as bait</li> </ul> <p> </p> <p>This mod doesn't affect the satiety bonus when fish fillets are used in meals (which is always better than cooking the pieces <em>or</em> the whole fish over a fire). It also doesn't change which types of bait each fish likes.</p>
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