

Description
<h1 style="text-align: center;">What is this?</h1> <p>This mod adds <span style="color: #e67e23;">Fire Arrows</span> that you can craft with grid crafting and require little resources besides a lit torch and basic arrowmaking ingredients. They're meant to be used as <span style="color: #d35400;">temporary, long-range light sources</span>. For example, to light caves without exposing yourself to bad surprises, or to light paths during the night. The recipe you can find in the Handbook. <em>Remember, you first craft <span style="color: #9b59b6;">unlit arrows</span>, then you <span style="color: #e74c3c;">light them on fire</span>!</em></p> <h1 style="text-align: center;">Why?</h1> <p>I made it initially for me and my girlfriend's server. She loves to hunt, fight monsters, and use spears and arrows (fell in love with the bow as soon as she got one), and said that it would be nice if the game had stuff to light caves from a distance, besides throwing torches to the ground. That reminded me of how Terraria had light-emitting arrows that could be used to light caves, so I set out to make a mod for this: Fire Arrows!</p> <h2>More info</h2> <p>In real life, fire arrows were used in past wars to light structures on fire and to lower enemy morale. They weren't used for hitting enemies due to excessive weight (which makes them slow), and the fact that they can't really penetrate armor due to lack of sharpness. So the arrows I added are about as useful as crude arrows for combat, except they break a lot less, but they don't inflict fire ticking or anything. They're meant to be used for setting temporary (they last aprox. 60s) light sources from a distance.</p> <p>I'll maybe perfect this mod in my free time. I'll try my best to keep it updated with the game though.</p> <h1 style="text-align: center;">Compatibility</h1> <p><span style="color: #27ae60;">It should work fine with most mods.</span> <strong>HOWEVER:</strong></p> <ul> <li><strong><a href="https://mods.vintagestory.at/combatoverhaul"><span style="color: #ffffff; background-color: #e74c3c;">Combat Overhaul</span></a>/<span style="color: #000000;"><a href="https://mods.vintagestory.at/bullseye"><span style="color: #ffffff; background-color: #18a085;">Bullseye</span></a></span> compatibility patch: <span style="color: #3598db;"><a style="color: #3598db;" href="https://mods.vintagestory.at/show/mod/46062">https://mods.vintagestory.at/show/mod/46062</a></span></strong><br /> <ul> <li><span style="color: #000000;"><strong>Detail: </strong></span>Combat Overhaul is a literal overhaul, even in the game's internals. I had to add extra code that depends on CO to make my mod work, but because of the way the game works, I couldn't just not load the unused code when CO wasn't present. Ended up having to split the mod into the base, and the compatibility patch.</li> <li><span style="text-decoration: line-through;"><strong>Will remain in 1.21 until CO updates.</strong></span><strong> </strong>So, uh, Maltiez won't update to 1.22. I'll work on adding compatibility with the forks instead.</li> </ul> </li> </ul> <p> </p> <p>If you find a mod that doesn't play nice with my mod, please tell me.</p> <h1 style="text-align: center;">Known Issues</h1> <ul> <li>There is a rare crash that happens upon either breaking rock (including boulders) or other blocks that don't drop blocks, such as Cattails. I believe I know the cause.</li> </ul> <h1 style="text-align: center;">In case of bugs</h1> <p>Just drop a comment, tag me in the <span style="color: #3598db;"><a style="color: #3598db;" href="https://discord.com/channels/302152934249070593/1482963161433899058">Discord thread</a></span>, or <span style="color: #2880b9;"><a style="color: #2880b9;" href="https://github.com/HappyGick/VSFireArrowsMod/issues"><span style="color: #3598db;">open an issue in GitHub</span></a></span>! Remember to include details such as your modlist, logs, expected behavior, and what you got instead.</p> <h2>TODOs:</h2> <ul> <li>I think the arrows are more affected by gravity than normal arrows, but I'm not sure if it's balanced or if the gravity modifier actually works. As far as I could read from the game's code, it works</li> <li>Split this into tiers and add modifiers to the arrows. Using resin, for example, could make them last longer. Currently it's just dry grass and they last 60 seconds, but I want to make this more nuanced</li> <li>Light certain entities on fire if you hit them with these</li> <li>Secret easter egg that my girlfriend requested</li> </ul> <p><a href="https://ko-fi.com/S6S71XPUJZ" target="_blank" rel="noopener"><img style="border: 0px; height: 81px; display: block; margin-left: auto; margin-right: auto;" src="https://storage.ko-fi.com/cdn/kofi6.png?v=6" alt="Buy Me a Coffee at ko-fi.com" width="322" height="36" border="0" /></a></p>
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