

HoR xSkills Addon
195+ abilities across 17 skills extending XSkills with Navigation, Building, Alchemy, and more.
Description
<div style="background: linear-gradient(180deg, #4a494863 0%, #4a494863 100%); width: 100%; max-width: 1000px; margin: 20px auto 10px auto; padding: 16px; box-sizing: border-box; border-radius: 10px; overflow: hidden; box-shadow: 0 10px 24px rgba(88, 46, 109, 0.12);"> <div style="background: linear-gradient(180deg, #d4a8e8 0%, #dfd0c5 100%); color: #201d1d; padding: 14px 16px; margin-bottom: 6px; border-radius: 5px;"> <p style="margin: 0; color: #334155;">HoR-xSkills-Addon adds 195+ abilities across 17 skills to the XSkills leveling system. It extends all 11 existing XSkills with new perks and registers 6 entirely new custom skills, Navigation, Building, Enchanting, Alchemy, Tinkering, and Electrical Engineering, each with unique XP sources and tiered abilities. Integrates with HydrateOrDiedrate (thirst/heat mechanics), SmithingPlus (quality/repair), CarryOn (carry speed), and the Alchemy mod (potion flask XP sources).</p> <p style="margin: 10px 0 0 0; color: #1f2937;"><strong>Stats:</strong> 195+ Abilities • 17 Skills (11 Extended + 6 New) • 4 Mod Integrations • Tiered Progression • Specialization Perks • Universal</p> </div> <details style="background-color: #faf8f5; border-radius: 5px; margin-bottom: 4px; overflow: hidden; box-shadow: 0 2px 6px rgba(88, 46, 109, 0.08);" open="open"> <summary style="background: linear-gradient(180deg, #b168d3 0%, #d6b299 100%); color: #201d1d; padding: 12px 15px; cursor: pointer; font-weight: bold; list-style: none; outline: none; border-bottom: 2px solid #cbb081ca; display: flex; align-items: center;">✨ Highlights <span style="margin-left: auto; font-size: 12px;">▼</span></summary> <div style="padding: 15px; background: linear-gradient(180deg, #d4a8e8 0%, #dfd0c5 100%); color: #243447;"> <ul style="margin: 10px 0;"> <li><strong style="color: #1f2937;">195+ Abilities Across 17 Skills</strong><br />Every ability is built on verified VS 1.22 stats and hooks, stat modifiers, entity behavior damage hooks, tick-based proximity checks, and skill-scaled progression.</li> <li><strong style="color: #1f2937;">6 Brand-New Custom Skills</strong><br />Navigation (explore the world), Building (place and construct), Enchanting (interact with temporal devices), Alchemy (brew and craft potions), Tinkering (repair and engineer), and Electrical Engineering (operate powered machines). Each has its own XP sources and a specialization perk for +40% XP gain.</li> <li><strong style="color: #1f2937;">Cross-Skill Synergies</strong><br />Venom Brewer (Alchemy) boosts Venomous Strike (Combat) chance and damage. Chrono Harvest (Temporal) grants bonus foraging during storms. Riposte and Shield Wall reward group tactics in combat.</li> <li><strong style="color: #1f2937;">4 Mod Integrations</strong><br />Optional support for HydrateOrDiedrate (6 abilities), SmithingPlus (8 abilities), CarryOn (1 ability), and the Alchemy mod (potionflask XP source for the Alchemy skill). All integration abilities work without the optional mod installed, they simply have no effect until the mod is present.</li> </ul> </div> </details><details style="background-color: #faf8f5; border-radius: 5px; margin-bottom: 4px; overflow: hidden; box-shadow: 0 2px 6px rgba(88, 46, 109, 0.08);"> <summary style="background: linear-gradient(180deg, #b168d3 0%, #d6b299 100%); color: #201d1d; padding: 12px 15px; cursor: pointer; font-weight: bold; list-style: none; outline: none; border-bottom: 2px solid #cbb081ca; display: flex; align-items: center;">🔧 Version 1.0.3 Update Notes <span style="margin-left: auto; font-size: 12px;">▼</span></summary> <div style="padding: 15px; background: linear-gradient(180deg, #d4a8e8 0%, #dfd0c5 100%); color: #243447;"> <p style="color: #1f2937; margin: 5px 0;"><strong>Patch Types:</strong> Player behavior stat sync • <strong>Scope:</strong> Enchanting / Navigation / Temporal translocator repair perks</p> <ul style="margin: 10px 0;"> <li><strong style="color: #1f2937;">Translocator Repair Perks </strong><br />Added a runtime stat sync pass that re-applies translocator repair cost modifiers after reconnect/login, so learned perk tiers are active without requiring a respec or tier change.</li> <li><strong style="color: #1f2937;">Covers All Relevant Perk Categories</strong><br />Sync now reapplies Runic Knowledge, Temporal Weaving, Ascendant, Landmark Memory, Dimensional Traveler, and Temporal Infusion categories to <code style="color: #334155;">temporalGearTLRepairCost</code> for consistent behavior in live server sessions.</li> </ul> </div> </details><details style="background-color: #faf8f5; border-radius: 5px; margin-bottom: 4px; overflow: hidden; box-shadow: 0 2px 6px rgba(88, 46, 109, 0.08);"> <summary style="background: linear-gradient(180deg, #b168d3 0%, #d6b299 100%); color: #201d1d; padding: 12px 15px; cursor: pointer; font-weight: bold; list-style: none; outline: none; border-bottom: 2px solid #cbb081ca; display: flex; align-items: center;">🔧 Version 1.0.2 Update Notes <span style="margin-left: auto; font-size: 12px;">▼</span></summary> <div style="padding: 15px; background: linear-gradient(180deg, #d4a8e8 0%, #dfd0c5 100%); color: #243447;"> <p style="color: #1f2937; margin: 5px 0;"><strong>Patch Types:</strong> Entity behavior logic • <strong>Scope:</strong> Combat → Venomous Strike</p> <ul style="margin: 10px 0;"> <li><strong style="color: #1f2937;">Venomous Strike Loop Fix</strong><br />Poison ticks no longer re-trigger Venomous Strike. DoT damage is now excluded from the proc path to prevent recursive self-stacking.</li> <li><strong style="color: #1f2937;">Same-Attacker Lock Window</strong><br />When Venomous Strike procs on a target, that same attacker cannot proc Venomous Strike again on that target until the 5-second poison cycle completes. This prevents rapid-hit chain stacking during active poison.</li> </ul> </div> </details><details style="background-color: #faf8f5; border-radius: 5px; margin-bottom: 4px; overflow: hidde
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