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NxLabs / Vintage Story

IndustrialStory

OBy Onions

Overhauls metalworking, chemistry, and glassworking.

IndustrialStory

Description

<h3>Required Dependencies:</h3> <p>Advanced Geology: <a href="https://mods.vintagestory.at/advancedgeology">https://mods.vintagestory.at/advancedgeology</a><br />Glassmaking FORK: <a href="https://mods.vintagestory.at/show/mod/52809">https://mods.vintagestory.at/show/mod/52809</a></p> <h3>Recommended Companions:</h3> <p>Interesting Ore Gen: <a href="https://mods.vintagestory.at/interestingoregen">https://mods.vintagestory.at/interestingoregen</a><br />Big Bellows Fix: <a href="https://mods.vintagestory.at/show/mod/50798">https://mods.vintagestory.at/show/mod/50798</a></p> <h2>Main Features</h2> <h4>Massively changes how you interact with ores:</h4> <ul> <li>Ores require labor and resource intensive preprocessing steps such as roasting and crushing before they can be smelted.</li> <li>Smelting itself is a more complex and time consuming process. Many ores previously smelted in a crucible on a firepit now require a firebrick modular smelter to refine. Molten metal from the smelter is tapped from the furnace and cast into sand casting networks that allow you to cast several items at once with a single smelt. All smelters can use forced air to raise smelting temperatures, but whether this is required depends on the type of ore being smelted.</li> <li>You can roast ores either in a firepit or on the new roasting heaps. To make a roasting heap, pile 16 firewood in the world, then shift right click with a roastable nugget or other item. You will be able to place 12 roastable items per stack of firewood. Ignite the heap and it will burn and roast the items.</li> <li>The early game is longer but makes more sense than vanilla. A primitive pit furnace is used to smelt copper ores into a workable mass. This mass can be forged on a stone anvil by heating it in a firepit. This allows you to craft items like copper saws immediately instead of needing to cast a copper anvil.</li> <li>Ore generation is overhauled to be more realistic. Instead of native copper, the much more common chalcopyrite dominates. More details can be found on the Advanced Geology page.</li> <li>Ores are treated realistically with respect to their chemical compositions. Sulfide and hydroxide ores require roasting before they can be smelted.</li> <li>Creating ceramics for metalworking now requires kaolinite, a new mineral found at the bottom of red clay deposits in certain stone types, namely granite. Fireclay crucibles are the only valid crucibles for alloying and scrap melting operations.</li> <li>To fire fireclay bricks and fireclay ceramic items, you must construct a stack kiln multiblock. This can be constructed from any clay brick and uses fireclay and crushed quartz as a sacrificial refractory lining to fire high temperature ceramics. It can also fire large quantities of standard bricks, or using the fireclay ceramic saggar, fire large amounts of standard ceramic items. The kiln is operated by simply fueling it with charcoal and lighting it.</li> <li>Except for when using the pit furnace, all ores must be crushed before they can be smelted. This can be done by placing the ores on a hard surface on the ground and shift right clicking them with a hammer. This process can be automated with the vanilla pulverizer. Vanilla pulverizer recipes like chromite crushing still require the relevant vanilla pulverizer cap tier.</li> <li>Silver is now randomly hidden[1] in tetrahedrite and galena and can be discovered using cupellation assays. Then, using cupellation and/or liquation, the silver can be separated from the copper or lead bars. Native silver and gold in quartz still exists, for now.</li> <li>Meteoric iron is no longer bloomed. Instead, you can directly heat meteoric iron pieces with the forge. Then, forging two pieces together on an iron anvil, beating off the impurities, and drawing the iron out into a flat bar, splitting the bar with a chisel (must have hammer in hotbar), and forging the split layers back together will make a meteoric iron ingot.</li> <li>Adds a blast furnace and other late-game multiblocks for dealing with high tech steel smelting and high tech metals like nickel.</li> </ul> <p>&nbsp;</p> <p>This mod does not yet make any changes to steelmaking.</p> <p>[1]: On world generation entire deposits, or large chunks of deposits if using IOG, are assigned a hidden silver grade which is stored in the ore, metal, and even items created from the metal such as nails (not finished, unmeltable items such as tools however). Silver-bearing metal/ore stacks with itself, but not with barren metal/ore.</p> <h4>General Metalworking Changes:</h4> <ul> <li>A dedicated firebrick furnace has been added which is used for crucible smelting and alloying. Many recipes will require forced air from the bellows to reach the correct temperatures. Note that low temperature operations like melting lead scrap can still be done in a firepit, but the vanilla firepit is hard limited to 500 C.</li> <li>The smelter is modular. Using the smelter with just a chimney will allow you to either smelt blooms or meltable metal like copper. Attaching a retort smelter on top will allow you to refine zinc metal by combining crushed roasted zinc ore with powdered charcoal.</li> <li>Many alloying recipes have been modified in various ways to be more realistic. For example, you can now create bronze by combining crushed cassiterite, charcoal, and copper bits. In general, you will need to alloy with already-smelted pure metal bits rather than directly alloying raw ore.</li> <li>A bone ash cupel item, similar to the crucible, has been added. This item will allow you to cupellate lead bits and extract silver from them. Smelt the litharge-impregnated cupel with charcoal to recover (most of) the lead.</li> <li>To extract silver from copper, namely that produced by tetrahedrite, combine the silver-bearing copper bits with lead bits to create liquation alloy ingots. Then, smelt the liquation alloy bits to melt the lead out. All of the silver contained in both the inp

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