
Description
<p>Adds the following traits for use in custom classes</p> <p>NOTE: Ore drop chances do not work properly and will (almost) always give double ore drops regardless of +%. I do not know if there is a way to easily fix this issue.</p> <table dir="ltr" style="width: 782px; border-spacing: 0px;" border="1" cellpadding="0" data-sheets-root="1" data-sheets-baot="1"><colgroup><col width="121" /><col width="193" /><col width="450" /></colgroup> <tbody> <tr> <td style="width: 119.578px;">Category</td> <td style="width: 191.359px;">Trait Name</td> <td style="width: 467.062px;">Stats</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="8"> <div>Walking</div> </td> <td style="width: 191.359px;">Evasive</td> <td style="width: 467.062px;">+20% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Fast</td> <td style="width: 467.062px;">+15% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Swift</td> <td style="width: 467.062px;">+10% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Quick</td> <td style="width: 467.062px;">+5% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Leisurely</td> <td style="width: 467.062px;">-5% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Slow</td> <td style="width: 467.062px;">-10% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Slothful</td> <td style="width: 467.062px;">-15% Walk Speed</td> </tr> <tr> <td style="width: 191.359px;">Sluggish</td> <td style="width: 467.062px;">-20% Walk Speed</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="11"> <div>Gear Drops</div> </td> <td style="width: 191.359px;">Gear Eyed</td> <td style="width: 467.062px;">+35% Rusty Gear Drop Rate Gear Head</td> </tr> <tr> <td style="width: 191.359px;">Gear Head</td> <td style="width: 467.062px;">+30% Rusty Gear Drop Rate Gear Absorbed</td> </tr> <tr> <td style="width: 191.359px;">Gear Absorbed</td> <td style="width: 467.062px;">+25% Rusty Gear Drop Rate Gear Expert</td> </tr> <tr> <td style="width: 191.359px;">Gear Expert</td> <td style="width: 467.062px;">+20% Rusty Gear Drop Rate Gear Collector</td> </tr> <tr> <td style="width: 191.359px;">Gear Collector</td> <td style="width: 467.062px;">+15% Rusty Gear Drop Rate Gear Enthusiast</td> </tr> <tr> <td style="width: 191.359px;">Gear Enthusiast</td> <td style="width: 467.062px;">+10% Rusty Gear Drop Rate Gear Admirer</td> </tr> <tr> <td style="width: 191.359px;">Gear Admirer</td> <td style="width: 467.062px;">+5% Rusty Gear Drop Rate</td> </tr> <tr> <td style="width: 191.359px;">Gear Inattentive</td> <td style="width: 467.062px;">-10% Rusty Gear Drop Rate Gear</td> </tr> <tr> <td style="width: 191.359px;">Gear Oblivious</td> <td style="width: 467.062px;">-20% Rusty Gear Drop Rate Gear</td> </tr> <tr> <td style="width: 191.359px;">Gear Careless</td> <td style="width: 467.062px;">-30% Rusty Gear Drop Rate</td> </tr> <tr> <td style="width: 191.359px;">Gear Blind</td> <td style="width: 467.062px;">-40% Rusty Gear Drop Rate</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="8"> <div>Ranged Weapons</div> </td> <td style="width: 191.359px;">Eagle-eyed</td> <td style="width: 467.062px;">+40% Damage, +30% Accuracy, +20% Range</td> </tr> <tr> <td style="width: 191.359px;">Professional Archer</td> <td style="width: 467.062px;">+30% Damage, +20% Accuracy, +15% Range</td> </tr> <tr> <td style="width: 191.359px;">Archer</td> <td style="width: 467.062px;">+20% Damage, +10% Accuracy, +10% Range</td> </tr> <tr> <td style="width: 191.359px;">Amateur Bowman</td> <td style="width: 467.062px;">+10% Damage, +5% Accuracy, +5% Range</td> </tr> <tr> <td style="width: 191.359px;">Inexperienced Bowman</td> <td style="width: 467.062px;">-10% Damage, -5% Accuracy, -5% Range</td> </tr> <tr> <td style="width: 191.359px;">Bow Shy</td> <td style="width: 467.062px;">-20% Damage, -10% Accuracy, -10% Range</td> </tr> <tr> <td style="width: 191.359px;">Incompetent Bowman</td> <td style="width: 467.062px;">-30% Damage, -20% Accuracy, -15% Range</td> </tr> <tr> <td style="width: 191.359px;">Feeble Armed</td> <td style="width: 467.062px;">-40% Damage, -30% Accuracy, -20% Range</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="7"> <div>Animal Drops</div> </td> <td style="width: 191.359px;">Master Butcherer</td> <td style="width: 467.062px;">+50% Animal Loot, +75% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Skilled Butcherer</td> <td style="width: 467.062px;">+35% Animal Loot, +50% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Experienced Butcherer</td> <td style="width: 467.062px;">+20% Animal Loot, +30% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Amateur Butcherer</td> <td style="width: 467.062px;">+10% Animal Loot, +15% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Inefficient Butcherer</td> <td style="width: 467.062px;">-10% Animal Loot, -15% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Careless Butcherer</td> <td style="width: 467.062px;">-20% Animal Loot, -30% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 191.359px;">Wasteful Butcherer</td> <td style="width: 467.062px;">-35% Animal Loot, -50% Animal Harvesting Speed</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="4"> <div>Armor</div> </td> <td style="width: 191.359px;">Mighty</td> <td style="width: 467.062px;">+50% Durability, Speed Penalty Reduced by 50%</td> </tr> <tr> <td style="width: 191.359px;">Strong</td> <td style="width: 467.062px;">+25% Durability, Speed Penalty Reduced by 25%</td> </tr> <tr> <td style="width: 191.359px;">Underweight</td> <td style="width: 467.062px;">-25% Durability, Speed Penalty Increased by 25%</td> </tr> <tr> <td style="width: 191.359px;">Slim</td> <td style="width: 467.062px;">-50% Durability, Speed Penalty Increased by 50%</td> </tr> <tr> <td style="width: 119.578px;" colspan="1" rowspan="6"> <div>Health</div> </td> <td style="width: 191.
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