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NxLabs / Vintage Story

OldMans Enhanced Edition

OBy OldManYells

(WIP) Custom curated way of experiencing VS

OldMans Enhanced Edition

Description

<p>This mod has the purpose (or at least the dream) of being a custom tailored experience, heavily opinionated. It also serves both as a learning experience for myself and anyone else who wishes to learn from my mistakes.</p> <p>&nbsp;</p> <p>There will be, no doubt functionality that is replicated from other mods, albeit implemented in my own ways, despite that i do want to emphasize that if any of the functions here listed is present in other mods i recommend you to use those instead.</p> <p>&nbsp;</p> <h3><strong>Note: All my mods made closed source until further notice.</strong></h3> <h3>Current Features:</h3> <p>&nbsp;</p> <ul> <li><strong>Alternative Block Highlight&nbsp;</strong>-- No more cubic wires around your target 🔲</li> <li><strong>Dead crops drop no seeds</strong> (You must be punished for letting those beatiful turnips die) ❄️</li> <li><strong>CTRL Holds player on ladders</strong> -- prevents movement and allows to place rope ladders with shift without descending 🚫⬇️</li> <li><strong>Spoilling food</strong> now shows a <strong>different slot color</strong> in inventories -- Aint nobody got time to look into 50 chests of pies!!</li> <li><strong>Hunger loss delay bar</strong> -- You know, when you're so stuffed that you don't know when you'll be able to eat again.</li> <li><strong>Interaction Progress overlay</strong> -- Small visual feedback on the progress for breaking blocks and stuff ⬛</li> <li><strong>Bloomery Progression System</strong> -- Cause you sick of doing bricks (See details below)</li> <li><strong>Arrows Add Damage Over Time&nbsp;</strong>-- Arrow cause small "bleed" effect</li> <li><strong>Easy Right Click Pickup&nbsp;</strong>-- Similar to <a href="https://mods.vintagestory.at/handytweaks" target="_blank" rel="noopener">Handy Tweaks</a> mod (shoutout to it and if you want a more complete feature set in this area i recomend you use that one and disable this feature)</li> </ul> <p>&nbsp;</p> <hr> <h3>Added Recipies</h3> <h4>Leather Backpack -&gt; Leather:</h4> <p>Tool: Any metal knife (ain't no way you will cut that leather with a bone and stone knife)</p> <p>Return: 4 Leather&nbsp;</p> <p>&nbsp;</p> <h4>Sturdy Leather Backpack -&gt; Sturdy Leather:</h4> <p>Tool: Iron or above knife (That's some thick leather you need a good tool)</p> <p>Return: 6 Sturdy Leather</p> <p>&nbsp;</p> <h4>Hunter Backpack -&gt; Pelt:</h4> <p>Tool: Any metal knife ( The backpack is already flimsy enough, you need a half decent tool for it )</p> <p>Return: 2 Small Pelt ( It's already lucky it even survived the abuse you put it through and being stiched with cattails)</p> <p>&nbsp;</p> <h4>Linen Sack -&gt; Linen:</h4> <p>Tool: Shears</p> <p>Return: 1 linen (ain't no way you're getting the thread back after you cut the stiches)</p> <p>&nbsp;</p> <h4>Firewood -&gt; Sticks:</h4> <p>Tool: Any axe</p> <p>Return: 2 sticks (1 if its aged firewood... you know, can't expect much from old stuff)</p> <p>&nbsp;</p> <hr> <p>&nbsp;</p> <h3>Bloomery Progression System (such fancy name... it's just some recipes)</h3> <p><br>The ideia of the Bloomery Progression System is to add some variance to using bloomeries and actually make you have to work a bit more but also have a higher reward at the end.</p> <p>&nbsp;</p> <p><strong>Vanilla bloomery gets reduced bricks refund</strong> (yeah i know, but it has to be worst to get better 😁). You only get <strong>5</strong> <strong>bricks</strong> back. No change of getting a full bloomery now.<br>You can now craft <strong>bloomeries using Refractory Bricks,&nbsp;</strong>each tier provides improved return of bricks with <strong>Tier 3 dropping the full blocks</strong> (didn't i say it got better?).</p> <p>&nbsp;</p> <p>Tier 1: 8 - 10</p> <p>Tier 2: 10 - 12</p> <p>Tier 3: Full block</p> <p>&nbsp;</p> <p>I fell the system does a very generous tradeoff. I'm considering adjusting in the future so that you have a change to damage the Tier 3 bloomery as to be inline with the Cementation furnace mechanics.</p> <p>&nbsp;</p> <h3>Configs:</h3> <p>&nbsp;</p> <pre class="language-markup"><code>{ "DeadCropsDontDropSeeds": true, "InteractionProgresOverlay": true }</code></pre> <p>&nbsp;</p> <p>Future work:</p> <ul> <li>Gated tier progression</li> <li>Improve visiblity Rifts and mobs spawn from them -- They've crossed the boundaries to hunt me on the surface they must have traces on them of that crossing</li> <li>Some sort of blood trail for hurt monsters (both beasts and rust world habitants) - Like <a href="https://mods.vintagestory.at/bloodtrail">Blood Trail</a>, <a href="https://mods.vintagestory.at/blood">Blood</a> or <a href="https://mods.vintagestory.at/brutalstory">Brutal Story</a></li> </ul> <p>&nbsp;</p> <p>Suggestion/ideias are welcome as well as any contributions that follow some base guidelines,</p> <ul> <li>They either seemingly align with game philosophy or make it harder/improved. This can be bent a little for the sake of reducing player frustration. I already have "real realism" outside.</li> <li>Visual improvements help some game aspects that are otherwise unencessary hard, practical or fun</li></ul>

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