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NxLabs / Vintage Story

Pet Map Markers

ABy Artalus

Automatically track PetAI-compatible pets with waypoints on your minimap.

Pet Map Markers

Description

<p>Tabby wandered away?<br>Wolfdog ran off chasing a drifter and got massacred Dave-knows-where?<br>Searching in console with <code>e[type=wolftaming:dog-*]</code> does not help, because <a href="https://wiki.vintagestory.at/List_of_server_commands/entity/en" target="_blank" rel="noopener">entity filters</a> look like forbidden dark magicks?</p> <p>Welp, here goes automatic waypoint management for pets!</p> <ul> <li>Automatically creates waypoints for every tamed animal (based on <code>entity.HasBehavior&lt;EntityBehaviorTameable&gt;</code> from PetAI). <ul> <li>mod adds a new pawprint waypoint icon</li> </ul> </li> <li>Maintains positions for every waypoint when the pet moves.</li> <li>Waypoints can be recolored and pinned.</li> <li>Waypoints for downed animals turn red and pinned.</li> </ul> <h2>Mod support / conflicts</h2> <ul> <li>🟢 <a href="https://mods.vintagestory.at/petai">PetAI</a> — anything that implements PetAI should Just Work™; if it does not – holler at me!</li> <li>🟢 <a href="https://mods.vintagestory.at/wolftaming" target="_blank" rel="noopener">Wolf Taming</a> — definitely works; extensively used in tests.</li> <li>🟢 <a href="https://mods.vintagestory.at/animalcages" target="_blank" rel="noopener">Animal Cages</a> — <em>should </em>work, according to a couple of integration tests.</li> <li>🔵 <a href="https://mods.vintagestory.at/mobsradar" target="_blank" rel="noopener">Mobs Radar</a> — soft incompatibility; will display arrow-markers atop of nearby pets' waypoints with much higher precision.</li> <li>🟡 <a href="https://mods.vintagestory.at/nbcartographer" target="_blank" rel="noopener">Cartographer</a>—&nbsp; <strong>partially incompatible</strong>; you <em>can</em> run both mods together, but actually <strong>sharing</strong> your pet waypoints with others <strong>will</strong> do all sort of Weird Stuff.</li></ul>

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