

Primitive Survival
Fishing, trapping, irrigation, smoker, nightcrawlers, snakes, and much more!

Description
<div style="font-family: Segoe UI, Inter, Roboto, Helvetica Neue, Arial, sans-serif; line-height: 1.5;"><hr /> <p style="font-size: 1.5em;"><br />Overview</p> <p>Here's the thing - I'm a huge fan of Vintage Story and especially its wilderness survival mode. I also have a keen interest in real life primitive survival. This mod is my attempt to meld the two to provide you with a more realistic early game experience, and is largely inspired by extreme survival shows like Naked & Afraid. Primitive Survival also adds plenty of end-game type elements to entertain you later on.</p> <p>The in-game handbook contains more than enough information to get you started. Look under <strong>Guides - Primitive Survival: Quick Start Guide</strong>. A couple of items that are essential for this mod are stakes (used for primitive fences, weir traps and snares) and cordage (used to make limb lines, trotlines, fish baskets, snares, and monkey bridges).<br /><br />You'll get a lot of new proteins from this mod. For even more ways to cook them up, be sure to check out l33tmann's highly rated and hugely popular <a href="https://mods.vintagestory.at/show/mod/4151" target="_blank" rel="noopener">A Culinary Artillery</a> and <a href="https://mods.vintagestory.at/expandedfoods" target="_blank" rel="noopener">Expanded Foods</a>!<br /><br /><br />Click on the spoilers below for a deeper dive into Primitive Survival!<br /><br /></p> <span style="display: none;"> --------TRAPPING START </span> <div><details style="border: 1px solid #444; border-radius: 8px; margin: 15px 0;"> <summary style="padding: 12px; cursor: pointer; user-select: none; font-size: 16px; background-color: rgba(240, 240, 240, 0.5); border-radius: 8px;">Trapping</summary> <hr /> <div style="background-color: rgba(240, 240, 240, 0.5); padding: 20px;"> <p style="font-size: 1.5em;">Deadfalls and Snares</p> <p>The deadfall and snare are very similar in nature. They are designed to kill small animals on contact. The only real difference is that the deadfall might kill a chicken or a hare (or a baby anything), while the snare might be able to take down bigger entities (like a fox or a boar) as well. In both cases:<br /><br />• Larger entities (like a player or a wolf) will only take a minor amount of damage when coming into contact with one of these traps, and will trip it. <br />• Only a baited trap will actually attract animals to it. <br />• Once a trap has been tripped, you can right click to set it again. <br />• You can right click on any unbaited set trap to bait it (with a wide variety of food in hand).<br /><br /></p> <p style="font-size: 1.5em;">Pit Traps</p> While not a trap on its own, a handful of sticks can be sharpened at both ends to create a <strong>bundle of wood spikes</strong>, which can then be pushed into soft ground to create a pit of spikes. They're a little painful to walk across, and even more dangerous to fall on. <p>To make a fully fledged pit trap, use these same wood spikes but also push them into the sides of the top edge of your pit. Note: You can weave them together to span large areas. The next step is to add three layers of dry grass or some other plant based materials to seal up the surface. Pay attention to what it says in the hud. It walks you through the process. The final step is to add a layer of dirt or sand to the top. With proper planning, your pit cover will be 100% camouflaged which could be interesting in pvp play.<br /><br /><iframe src="//www.youtube-nocookie.com/embed/0pInavB6S40" width="400" height="224" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe><br /><br /></p> <p>With dirt or sand in place, nearby mammals can tell that something still isn't quite right, and are attracted to your pit to investigate (increasing your odds of catching something). Note, you can also partially disassemble your pit trap by clicking on it (with nothing in your active inventory slot). Once you've started clay forming, you can make a mold for a <strong>Bed-O-Nails</strong>, which act as a much deadlier version of wood spikes (and can be placed on any surface).<br /><br /><br /></p> </div> </details></div> <span style="display: none;"> --------TRAPPING END </span> <span style="display: none;"> --------FISHING START </span> <div><details style="border: 1px solid #444; border-radius: 8px; margin: 15px 0;"> <summary style="padding: 12px; cursor: pointer; user-select: none; font-size: 16px; background-color: rgba(240, 240, 240, 0.5); border-radius: 8px;">Fishing</summary> <hr /> <div style="background-color: rgba(240, 240, 240, 0.5); padding: 20px;"> <p style="font-size: 1.5em;">Important</p> <p><strong>With a stick in your active inventory slot, look at some water and hold right click.</strong> After a short amount of time you will get an on-screen message telling you how good that water source is for fishing. This is something you might want to know prior to fishing at that location.<br /><br /></p> <p style="font-size: 1.5em;">Introduction</p> <p>There are currently five methods for fishing. A fish basket, weir trap, limb line, and trotline have some similarities but also some distinct differences. In general:<br /><br />• Right click to remove fish (with nothing in your hand). Careful though, if you drop them in the water they will likely escape! <br />• Right click on a hook or fish basket to bait it (with a wide variety of food in hand). <br />• Right click on a baited hook or fish basket to retrieve the bait (with nothing in your hand). <br />• A fish might simply steal your bait at any time and escape.<br /><br /></p> <p style="font-size: 1.5em;">Fish Baskets</p> <p>The fish basket is pretty straightforward. Place it in water but make sure there's free blocks of water in all cardinal directions. Now hurry up and wait...and maybe one or two fish will find their way into your basket.<br /><br /
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